My simple simple mod request if possible.

Raziaar

I Hate Custom Titles
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Hi guys. If any of you are good at making mods, I have one simple request. I'd love to see a mod made that takes the combine rifle, the one with the secondary fire that shoots the glowing ball thing, and removes the ability of it to explode. I want it to be able to bounce around and cause havoc indefinately, just so I can watch it bounce around in enclosed rooms for fun, or even multiples of them! I could spawnn(edted with an extra N to avoid the stupid ad!) enemies in the rooms and just watch them be blasted to bits. Would be sweet!
 
i imagine it would be pretty easy to do, don't know how the engine would handle it on the long run though
 
If It can bounce through a low ceiling room at very high rates of speed without lagging before blowing, i'm sure it can do it indefinately =)
 
One physics object is probably not a problem, the problem is when you have a bunch of them and then you add one object too many and the engine decides it'd rather serve you up an error message than figure out all the physics issues.
 
I'd reckon it's only a single line of code, probably a #define too. Something like #define PLASMALENGTH 30 or something, which could be easily changed to some arbitrarily large number.

-Angry Lawyer
 
Angry Lawyer said:
I'd reckon it's only a single line of code, probably a #define too. Something like #define PLASMALENGTH 30 or something, which could be easily changed to some arbitrarily large number.

-Angry Lawyer

Do I hear a volunteer to find and test this code for me? :naughty:
 
Gotta wait for the full SDK to come out to even try it. But seriously, if you install C++, simply go into the "IRifle.cpp" or "IRifle.h" and look for a define that marks the lifetime. Valve are usually good at annotating what does what, so even someone with no coding experience should be able to do it.

-Angry Lawyer
 
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