BloodyL
Newbie
- Joined
- Jul 22, 2003
- Messages
- 354
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I was thinking, if I were in the inner workings of Valve, I would consider holding off the public release of the SDK for a few months after the release of the game.
Why?
Because then everyone would use that extended period between game release and SDK release to actually play the game rather than ripping apart the game engine and learning the game secrets before playing it.
Plus, it'd make more sense in the mod community, there's definately going to be a rush to bring the first ever mod for HL2 online so the community will be flooded with gameplay alternatives, holding out the public release for a bit would ensure that the first mods around would be from the mod teams that valve has given the SDK to earlier, and once again give the gamers/casual modders plenty of time to play the game through before opening up the mod tools.
What do you think?
Why?
Because then everyone would use that extended period between game release and SDK release to actually play the game rather than ripping apart the game engine and learning the game secrets before playing it.
Plus, it'd make more sense in the mod community, there's definately going to be a rush to bring the first ever mod for HL2 online so the community will be flooded with gameplay alternatives, holding out the public release for a bit would ensure that the first mods around would be from the mod teams that valve has given the SDK to earlier, and once again give the gamers/casual modders plenty of time to play the game through before opening up the mod tools.
What do you think?