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It's a texture. Just filter for toolsskybox and it should be the only texture.DigiQ8 said:how can i give it the material Skybox ?
Here's a very quick example I did, maybe not the perfect example... but here it is anyway:What do you mean "Make the map sealed?" Does that mean I have to make the brush the will be the sky be right next to the walls?
archvilell said:"Can't load skybox file skybox/italyup to build the default cubemap!"
Has anyone had this problem before in their compiler? I get this all the time, no matter how I make a skybox. I tried making a 1/16th model with a skycamera entity like the Help section said, I tried just making a giant box, I tried making the sky just one box with the skybox texture and all others were nodraw.
Here is what I did. I rearranged my map so it was basically a giant square with blocks being the walls I put another giant block for the ceiling and one for the floor. since the floor was already covered, i made it nodraw. The ceiling has the skybox texture and I went to map properties and changed the Skybox Texture Name to "skybox/italyup."
What did I do ?