S
s0cks
Guest
Hi I would like to know if there is a specification for naming textures that I have created to be a specular map for example I already have a mytexture.vtf and a normalmap mytexture_normal.vtf which I have created with the nvidia normal map filter. Then I have to edit the .vmt file and state $normalmap blahblah. When I compile the texture the compiler automatically detects that there is a normalmap and does the appropriate steps to compile it. So my question is when I create a specularmap is there a name convention for it and what do I have to use in the .vmt file?