Name conventions for specular maps?

S

s0cks

Guest
Hi I would like to know if there is a specification for naming textures that I have created to be a specular map for example I already have a mytexture.vtf and a normalmap mytexture_normal.vtf which I have created with the nvidia normal map filter. Then I have to edit the .vmt file and state $normalmap blahblah. When I compile the texture the compiler automatically detects that there is a normalmap and does the appropriate steps to compile it. So my question is when I create a specularmap is there a name convention for it and what do I have to use in the .vmt file?
 
Specular effects use bumpmaps right?
Try $bumpmap
 
the specular mask (this what you mean?) is actually an alpha channel.. you simply add the channel then add a switch

I cant remember what it is but it looks something like "$specularalphasomething = 1"

check the wiki
 
Why not just tack on _specular to the file name? It really doesn't matter what you call it.
 
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