F
Flayra
Guest
Team name: Unknown Worlds Entertainment, Inc.
We are a startup game company that has been been working on games for four years and officially in business for almost two. We have two full-time employees and are in San Francisco, CA.
Brief description:
We created a popular online game called Natural Selection. It became the #1 most popular independent Half-life modification and since it's release three years ago this month, has attracted 300,000 players who have played for a total of 1 billion player-minutes. We are made of up of experienced game developers who have had many industry jobs and aren't your average run-of-the-mill crappy mod team. We have some investors and are getting more money together as we speak. Here are some images from our portofolio to get an idea of our work.
We're now ready to create a massively updated version of Natural Selection for the Half-life II engine. The game will be a bold step forward in gameplay, but designed so that we can finish it in well under a year. This should be an intense, slam-dunk project with top production values. It's the perfect project for a talented artist or two that want to show everyone what they can do. At the end, there will be many thousands of people playing it, and people will definitely know of your contributions and reputation.
Target aim:
We're not sure if we're going to release it as a free mod again or as a full game on the Half-life II engine to be sold over Steam.
Compensation:
Unpaid, but we may be able to allow part-time work or pay cash or equity to the right candidate.
Technology:
Half-life II (Source engine).
Talent needed:
We are looking for a couple people that between them can:
- Redo and recreate hundreds of level textures
- Work from concept art to model, texture, rig and animate medium-detail humans and non-bipedal aliens (~3,000 polygons)
- Work from concept art to model, textures, rig and animate about 20 marine and alien structures (basically buildings, like in an RTS)
- Work with the Half-life II .qc files to not only create the artwork but get it working in the game
We don't need one person to do all of this, but ideally we could find one incredible texture artist who could create the level textures and texture the models and another incredible person that could model, rig and animate the players and structures. These positions are ideally full-time and
Team structure:
Myself (programmer and lead designer) our lead programmer (both full-time) and a bunch of part and full time distributed people for art, level design, sound, etc.
Website:
http://www.unknownworlds.com
Contacts:
[email protected]
Additional Info:
There is also a very high possibility of getting hired by us for a full-time on-site job working on a killer next-gen title after we finish NS:Source. If you do good work and the game kicks, we'll definitely be ramping up and we hire from 'within' whenever possible. We may also have some immediate short-term contracting work on a big sexy engine if you desire.
We hope to hear hear from you soon!
-Charlie
We are a startup game company that has been been working on games for four years and officially in business for almost two. We have two full-time employees and are in San Francisco, CA.
Brief description:
We created a popular online game called Natural Selection. It became the #1 most popular independent Half-life modification and since it's release three years ago this month, has attracted 300,000 players who have played for a total of 1 billion player-minutes. We are made of up of experienced game developers who have had many industry jobs and aren't your average run-of-the-mill crappy mod team. We have some investors and are getting more money together as we speak. Here are some images from our portofolio to get an idea of our work.
We're now ready to create a massively updated version of Natural Selection for the Half-life II engine. The game will be a bold step forward in gameplay, but designed so that we can finish it in well under a year. This should be an intense, slam-dunk project with top production values. It's the perfect project for a talented artist or two that want to show everyone what they can do. At the end, there will be many thousands of people playing it, and people will definitely know of your contributions and reputation.
Target aim:
We're not sure if we're going to release it as a free mod again or as a full game on the Half-life II engine to be sold over Steam.
Compensation:
Unpaid, but we may be able to allow part-time work or pay cash or equity to the right candidate.
Technology:
Half-life II (Source engine).
Talent needed:
We are looking for a couple people that between them can:
- Redo and recreate hundreds of level textures
- Work from concept art to model, texture, rig and animate medium-detail humans and non-bipedal aliens (~3,000 polygons)
- Work from concept art to model, textures, rig and animate about 20 marine and alien structures (basically buildings, like in an RTS)
- Work with the Half-life II .qc files to not only create the artwork but get it working in the game
We don't need one person to do all of this, but ideally we could find one incredible texture artist who could create the level textures and texture the models and another incredible person that could model, rig and animate the players and structures. These positions are ideally full-time and
Team structure:
Myself (programmer and lead designer) our lead programmer (both full-time) and a bunch of part and full time distributed people for art, level design, sound, etc.
Website:
http://www.unknownworlds.com
Contacts:
[email protected]
Additional Info:
There is also a very high possibility of getting hired by us for a full-time on-site job working on a killer next-gen title after we finish NS:Source. If you do good work and the game kicks, we'll definitely be ramping up and we hire from 'within' whenever possible. We may also have some immediate short-term contracting work on a big sexy engine if you desire.
We hope to hear hear from you soon!
-Charlie

