need advice...

D

DEaTHs DoOr

Guest
HI DEaTHsDoOr here,
Being new to mappin i have a small question and i hope i can get a answer...
I've Built a map (about 40% anyways) , It started as a big room 634 units high by 7013 units long, but after a couple weeks it's now has 2 big rooms and a center hallway bit... ok on to my Question.
I didnt ever build a skybox and i am wondering if this will affect my map and IF i shud carry on or SCRAPE my work to date.(or can i make a skybox to fix?)
When i start a server with my map i see a env-cube error
also sumthin to do with WARNING: Cluster portals saw into cluster



materialPath: d:\program files\valve\steam\steamapps\dethsdoor\counter-strike source\cstrike\materials
Loading D:\Program Files\Valve\Steam\SteamApps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 568 detail faces... done (0)
Merging details... done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Program Files\Valve\Steam\SteamApps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.prt... done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (284512 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (284512 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Water found with no water_lod_control entity, creating a default one.
Writing D:\Program Files\Valve\Steam\SteamApps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
17 seconds elapsed



1 threads
reading d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
reading d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.prt
1409 portalclusters
4643 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 59247 visible clusters (0.00%)
Total clusters visible: 1698004
Average clusters visible: 1205
Building PAS...
Average clusters audible: 1408
visdatasize:501738 compressed from 518512
writing d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
32 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
5894 faces
3 degenerate faces
471970 square feet [67963752.00 square inches]
0 displacements
0 square feet [0.00 square inches]
5891 patches before subdivision
zero area child patch
55877 patches after subdivision
0 direct lights
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 1608625, max 232
transfer lists: 12.3 megs
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)..... Done<0.1236 sec>
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 964/8192 11568/98304 (11.8%)
brushsides 6937/65536 55496/524288 (10.6%)
planes 5194/65536 103880/1310720 ( 7.9%)
vertexes 11846/65536 142152/786432 (18.1%)
nodes 3135/65536 100320/2097152 ( 4.8%)
texinfos 545/12288 39240/884736 ( 4.4%)
texdata 30/2048 960/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 5894/65536 330064/3670016 ( 9.0%)
origfaces 2744/65536 153664/3670016 ( 4.2%)
leaves 3144/65536 176064/3670016 ( 4.8%)
leaffaces 7528/65536 15056/131072 (11.5%)
leafbrushes 2882/65536 5764/131072 ( 4.4%)
surfedges 39924/512000 159696/2048000 ( 7.8%)
edges 22526/256000 90104/1024000 ( 8.8%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 676/32768 6760/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11166/65536 22332/131072 (17.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2526024/0 ( 0.0%)
visdata [variable] 501738/16777216 ( 3.0%)
entdata [variable] 3708/393216 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10095/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 284512/4194304 ( 6.8%)
==== Total Win32 BSP file data space used: 4739583 bytes ====

Linux Specific Data:
physicssurface [variable] 284512/6291456 ( 4.5%)
==== Total Linux BSP file data space used: 4739583 bytes ====

Total triangle count: 17060
Writing d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
5 minutes, 26 seconds elapsed



materialPath: d:\program files\valve\steam\steamapps\dethsdoor\counter-strike source\cstrike\materials
Loading D:\Program Files\Valve\Steam\SteamApps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 86 detail faces... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Program Files\Valve\Steam\SteamApps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.prt... done (1)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (284576 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (284576 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Water found with no water_lod_control entity, creating a default one.
Writing D:\Program Files\Valve\Steam\SteamApps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
15 seconds elapsed



1 threads
reading d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
reading d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.prt
1903 portalclusters
6288 numportals
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 180388 visible clusters (0.00%)
Total clusters visible: 3026037
Average clusters visible: 1590
Building PAS...
Average clusters audible: 1902
visdatasize:898626 compressed from 913440
writing d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
1 minute, 4 seconds elapsed



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
6482 faces
3 degenerate faces
466752 square feet [67212360.00 square inches]
0 displacements
0 square feet [0.00 square inches]
6479 patches before subdivision
56443 patches after subdivision
0 direct lights
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 1660551, max 226
transfer lists: 12.7 megs
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)..... Done<0.1395 sec>
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 964/8192 11568/98304 (11.8%)
brushsides 6937/65536 55496/524288 (10.6%)
planes 5218/65536 104360/1310720 ( 8.0%)
vertexes 13574/65536 162888/786432 (20.7%)
nodes 4171/65536 133472/2097152 ( 6.4%)
texinfos 545/12288 39240/884736 ( 4.4%)
texdata 30/2048 960/65536 ( 1.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6482/65536 362992/3670016 ( 9.9%)
origfaces 2730/65536 152880/3670016 ( 4.2%)
leaves 4180/65536 234080/3670016 ( 6.4%)
leaffaces 7948/65536 15896/131072 (12.1%)
leafbrushes 3346/65536 6692/131072 ( 5.1%)
surfedges 42839/512000 171356/2048000 ( 8.4%)
edges 23782/256000 95128/1024000 ( 9.3%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 691/32768 6910/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11244/65536 22488/131072 (17.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 2530224/0 ( 0.0%)
visdata [variable] 898626/16777216 ( 5.4%)
entdata [variable] 3708/393216 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10095/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 284576/4194304 ( 6.8%)
==== Total Win32 BSP file data space used: 5304021 bytes ====

Linux Specific Data:
physicssurface [variable] 284576/6291456 ( 4.5%)
==== Total Linux BSP file data space used: 5304021 bytes ====

Total triangle count: 18855
Writing d:\program files\valve\steam\steamapps\dethsdoor\sourcesdk_content\cstrike\mapsrc\armed_alkoholic.bsp
5 minutes, 24 seconds elapsed

...i hope this will help any who choose to help me.
 
Did you add in water with a water_lod_control?
 
I do have a very small amount of water in a fountian i made? is that the error about SAW into Portal cluster perhaps and without a skybox is my work in vain m8?
 
well if you don't have a water_lod_control and a env_cubemap entity controling it... that could be your problem...
I don't think the skybox will matter, what does it say when you load up the map in hl2?
 
all i done was add a water texture to my fountian and it said it was CHEAP and the one error i get in css is env-cubemap used on world geometry without rebuilding map
 
Sorry m8 ,(and thank-you very much for your time and effort) but i am new to this...
...when exactely do i ALT+P, when i have hammer open or when I've started a server? :monkee:
 
lol my bad... when you are in the editor... go alt+P to check for errors and what does it say? does it come up with errors in your map or does it say your map is error free?
 
I'll be checking this shortly after supper tonight m8!
Again !!! I appreciate the help.
 
lol ok then... i like helping people with the editors :cheese:
 
only one error:
sumthin to do with player start?
one thing Ive downloaded sum tuturials and they dont seem to open with the divx i got
 
Well download some new codecs (Someone will probably hand you a link shortly, though I don't have any myself).

Anyway, if you still haven't fixed it, post the actual error. The "player start" is an entity and isn't an error in itself, which means that unless you give us the actual error, we can't help you.

Also have a look at Interloper's excellent errorpage (That's only one excellent thing about them ;)) http://www.interlopers.net/errors/errors.php
 
Yes , I've got the vid tuturials sorted ...Interesting . :cheers:
 
welll if you have a no player start error... that means you havn'r got a player start entity in your map
 
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