Hey... well, I'm going to try this modding stuff again after the utter failure of my original "Rebellion" idea (had a lot of internal team issues). This will probably be my new "Rebellion" mod idea for HL2. Here it is (originally posted on Hostile Intent forums):
So what do you guys think? Anyone interested in making this sort of mod? I imagine that it would only require new maps and new code, and perhaps some custom made map models.
if anyone has played defense alliance for unreal tournament, you'll know what i'm talking about. for those who don't, imagine something like starship troopers except the attackers aren't mindless bugs, but rather just streaming amounts of bipeds trying to go for a certain objective. the players are the defenders against this endless stream of guys. the players win when time runs out.
anyhow, i'd say it would be great if instead of mindless troopers going for an objective, it would be the combine going for an objective (with their appropriate AI). it would complement the HL2 environment near the end of the game quite nicely (follow freeman, anticitizen zero, etc.). the players are the guerilla fighters with the beanies. because they are guerilla fighters, they can use fairly rag tag obstacles to stop the combine from getting to an objective; obstacles such as flipped over tables, shabby retractable sky bridges, perhaps barrels full of hot tar that can be dropped from above. there would be two classes: the medic, and the defenders. the medic can carry everything but the rocket launcher and perhaps the pulse rifle, and has a bit less health than everyone else. the defenders can carry everything but of course they cannot heal nor revive their teammates.
objectives that the combine can go for can range from a bunker, to a landmark, to a strategically important location, to perhaps some sort of weapon cache that the guerilla fighters have scrounged up.
and because these guys are guerilla fighters, they only have a limited supply of weapons. so they must conserve their ammo, pickup the enemies' dropped weapons (and perhaps there should be an option to carry a weapon back to a weapon cache for later use), etc. the combine will always be double the amount of players (or will be a number set by the server admin) and will use the same tactics as they used in the single player game. only thing i find a problem with is the amount of CPU usage... hopefully there are ways around that.
So what do you guys think? Anyone interested in making this sort of mod? I imagine that it would only require new maps and new code, and perhaps some custom made map models.