need help making camera in map

Mr. Waffles

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Ok, so i am making a map right now, and i need help, i don't know how to make a wall where u see through it and can shoot through it on 1 side, but on the other side, the others just see it as a plain wall..since i cant figure that out, how do you make a camera and a moniter with source sdk? ive tried func_moniter, but it isnt in mine..any help would be appreciated. thanks :E
 
sry for double posting, but Raeven0, if you read this, i know you area really good mapper, you've helped me before, and if u can tell me what to do, that would be great, but any other person who knows how, go ahead and say it, i just know that raeven0 usually has the right answer ^_^ (not dissing others)
 
uh if i understand correctly for the wall just texture one side with the tools/invisible texture. goto akilling.org for camera tutorials
 
ok, if i cant get an answer from this, ill go to that site u posted, but this is what i mean, this is an example from surf_10x_final.. i want my wall like this if possible:

OUTSIDE:

If i can get it like this, where u can see them and shoot them, but this is what they see:

INSIDE:

this is what the people see on the other side, they can still shoot through the wall, but they cant hit you unless thye hack or are lucky..

please read this and help me :E
 
im not sure i understand what that picture is off but just texture one side with a glass texture and the other side with a concrete texture
 
Oh, simple. The_One_Free_Man is right--it's just a brush with a concrete texture on one side and a glass or transparent texture on the other. (If you're not aware how to apply multiple textures to a brush, try the Texture Application Tool. It's the button immediately below the Block Tool Icon, on Hammer's largest toolbar.) Whether this makes the brush permeable to bullets depends on the textures used; to be certain, you would want to make the brush a func_brush entity, set to be always nonsolid, and place a playerclip-textured brush in the same area.

Cameras and monitors are pretty basic--you need a point_camera point-entity and a func_monitor brush entity, the latter employing a camera texture on at least one side. For the pleasure of the masses, BigBandQuint made a camera/monitor example map.

It seems I'm the short recoil of Custom Mapping...
 
ooooooooooooohhh..now i get it, thanks a bunch :E but, can you shoot through it like that?
 
I'd say yes. Just like shooting through a regular wall.
 
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