timech187
Newbie
- Joined
- Sep 15, 2004
- Messages
- 110
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I am finally coming close to creating a CSS map that I like and that I think my buds will like. It's about my fourth map and I have taken all that I have learned (not near enough) and created something I am actually happy with.
It's a map based on the "Evil Genious" idea. It will be the start of a series of maps in which the CT's must defeat the T's in order to progress...or at least in story content.
This first map takes place in an underwater lab. It's like any other CSS map, but with my own minded story line.
I am nearing completion of the map structure. I have begun adding SOME props and whatnot.
However, I don't want to continue until I understand how to optimize a map. I have uploaded onto my website two files.
1) http://www.boredskm.com/bored.ace
This file contains a .BSP (fast vis) and a .VMF. I would love it if someone could take a look at it for me. Either help me by adding in some example area portals or just plain giving me advice on how to implement them.
2) http://www.boredskm.com/images.ace
A series of 16 images of my map compiled with fast vis. For those that want to see more of the map before you download.
Now here are a few screens to show. I have one large open area that seems to be the main focus of my bad frames per second. Most of it is world rendering and some dynamic lighting.
Anyway, I appreciate any and all help on the matter! Thanks and happy mapping!
Timech
It's a map based on the "Evil Genious" idea. It will be the start of a series of maps in which the CT's must defeat the T's in order to progress...or at least in story content.
This first map takes place in an underwater lab. It's like any other CSS map, but with my own minded story line.
I am nearing completion of the map structure. I have begun adding SOME props and whatnot.
However, I don't want to continue until I understand how to optimize a map. I have uploaded onto my website two files.
1) http://www.boredskm.com/bored.ace
This file contains a .BSP (fast vis) and a .VMF. I would love it if someone could take a look at it for me. Either help me by adding in some example area portals or just plain giving me advice on how to implement them.
2) http://www.boredskm.com/images.ace
A series of 16 images of my map compiled with fast vis. For those that want to see more of the map before you download.
Now here are a few screens to show. I have one large open area that seems to be the main focus of my bad frames per second. Most of it is world rendering and some dynamic lighting.
Anyway, I appreciate any and all help on the matter! Thanks and happy mapping!
Timech