Need Help please!

F

Fortune

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Hi, i have a question. How do i make things not to move in game.
Like the combine defence wall, it stand up in Hammer ofcourse, but in game it falls down. So how do i do to make it stand where it is without fall or move at all ? :|

this8pw.jpg
 
Thank you!.

I will use this topic for more questions, if i have any :naughty:
 
One more question, how do i make so that the "enemy/soliders(combine)" does not attack me in game ?

I didnt find anything in flags, otherwise i missed it
 
Fortune said:
One more question, how do i make so that the "enemy/soliders(combine)" does not attack me in game ?

I didnt find anything in flags, otherwise i missed it

there is a tut for that in the knowledgebase
 
Im making "waypoints" for the combines, i have a tutorial, but im stuck. It says i need to put a " Func_button " infront of player, but i cant find func_button in the entities list. I just see func_ladderendpoint and func_usableladder. It should be there i guess, right ?
 
make a brush and then select it. press ctrl+t. no scroll down the lilst and look for it :thumbs:
 
Thank you, ive been trying to find it. but now i dont need to waste time on that :cheers:
 
Hi again, another problem. Now its a water problem, i followed the tutorial of how to make one (http://www.valve-erc.com/srcsdk/Levels/water.html) But in game the water ends up being white (or gey if i dont have env_cubemap) from outside, and when i jump in to water and dive it looks good, it looks like water. Now why is this happening ? :rolling:

Edit: Not white, its more like transparent

Standing position! (above water)


Crouch position (underwater)
 
Please!!!!, does anyone have an answer to this problem i have with water ? I have followed 3-4 tutorials, and its ending up the same everytime. :(
 
Fortune said:
Please!!!!, does anyone have an answer to this problem i have with water ? I have followed 3-4 tutorials, and its ending up the same everytime. :(

Edit: it seems i have finally fixed it, many tutorials dont metion that you need to add a (brushface/skybox) or anything that seal the water around it.

Now i hope there is no more problems.
 
Just a note on the defense wall you should probably use prop_static instead of prop_physics, it should give you better lighting and theoretically is cheaper because it doesn't have to do any physics stuff at all.
 
fortune: if your map has a leak it will cause the water to behave strangely like you experienced. make sure you always seal up a map before compiling, if you do end up with a leak and cannot find it, use the pointfile to locate the leak.
 
Thank you guys. Cunbelin, good you said it, i notice that some parts look strange in game, its probably because of that, thx. :cat:
 
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