for CS:S map i'm working on.
what I want: glass that doesn't break easy. and takes about 100 rounds from the machine gun to shatter it. all methods employ results in glass breakage either too long or too short... but not just right
what I did: messed with func_breakable and func_breakable_surface used everything from prop damage Metal to wood and everything in between. messed with the strength of all of them, but same type props still seem to break about the same (i.e. Wood:Huge with strength of 500000 and wooden:huge strength of 1 all damage about the same; while metal light and plastic light will not damage at all with all strength settings.).
as far as what I am looking for the door is, a wooden structure that can be shot through, but will not break at all. (havn't messed with this one yet, as i've spent all day experimenting with the glass and googling). bah i did somthing like this in a RVS map i've made but hammer stumps me here.
thanks for the help in advance.
what I want: glass that doesn't break easy. and takes about 100 rounds from the machine gun to shatter it. all methods employ results in glass breakage either too long or too short... but not just right
what I did: messed with func_breakable and func_breakable_surface used everything from prop damage Metal to wood and everything in between. messed with the strength of all of them, but same type props still seem to break about the same (i.e. Wood:Huge with strength of 500000 and wooden:huge strength of 1 all damage about the same; while metal light and plastic light will not damage at all with all strength settings.).
as far as what I am looking for the door is, a wooden structure that can be shot through, but will not break at all. (havn't messed with this one yet, as i've spent all day experimenting with the glass and googling). bah i did somthing like this in a RVS map i've made but hammer stumps me here.
thanks for the help in advance.