Neoshock: Interview, Music, Art

PinFX

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Hey everyone! Its been a while since I updated here and a lot has happened with us.

To start with, our team has really grown over the past few weeks, with each department booming and the member count shooting past 20. Even so, we are STILL looking for team members with experience in animating, texture art, and voice acting.

On to the media! Let's start with concepts from the artist that you guys are already familiar with: Jason Boesch

crimsonhawkninjasketch1.jpg


femaleninjasketch1.jpg


Next, we have released two tracks from the Neoshock Sound Track, produced by Cougar:
Cougar - Finale
Cougar - Phantom Song II

And finally, Traptown recently interviewed me about the Neoshock design and what we can expect from the Neoshock gameplay experience. Here is a snippet:
Pendragon: Would you say the gameplay focus is a UT2003-style pace or a Rainbow Six pace, and why?

PinFX: The gameplay focus is definitely a mix between the two. Like UT/Quake we have quite a wide weapon and class range, so from there the gameplay becomes more dynamic and very intense at times. On the other hand, as a designer one of my influences was the style of FPS from games like Rainbow Six or America's Army. I really liked how these games made you think a lot more, which is something you'll definitely have to do in Neoshock.

You can view the full interview here: http://www.traptown.com/index.php?go=interviews&id=15
 
The Female Ninja comes from the same Tokyo Death Squad (faction set) as the camoflauge sniper. The Crimson Hawk is its own special faction, a very interesting faction of infantry only :)
 
very nice concept art! Lets hope you can keep the same quality with the 3D models as well, looking forward to see how they turn out :)
 
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