netrate stuff

CrazyHarij

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What's the ideal things to set cl_updaterate , rate, cl_cmdrate etc to? I get a lot of choke as it is now.
 
Yeah it does depend on the server fps, server tic, your FPS, your ping (connection speed mainly), and a couple of other things too.

Basically, a 33 Tic server on a non Dedicated box would not send out many packets to your client at all. visa-versa is true for your client, so setting your cl_updaterate and cl_cmdrate at something like 100 (The max useful number) would be useless, because over half of the packets you send will be lossed server side. The reverse is also true with a number such as 15 for both, but you will get choke on packets coming in because they will need to be qued before your client can proccess them.

100 Tic servers on Ded. boxes on the other hand are the best of the best (If set up properly). You can safely use cl_cmdrate 100 and cl_updaterate 100 if your connetion can handle it (Packets aren't big, so this would work with something like a 765kb/s connection, maybe less). You would only get choke if your connection can't accept all the packets coming in, so I would then lower the rates until you get 0 choke/loss (At the start of the round, it's apparently fine to get choke/loss. As long as it returns to 0 quickly).
If you are getting loss on a 100 Tic ded. server then I would raise your rates to something which sends more packets to the server. It's vital to strike a fine balance.

Hope that helps a bit.
 
Yeah, dude. All I know is that I have a fairly shitty computer, (Geforce FX 5900, AMD Athlon XP 2500+, 512mb ram) and if I set rate 25000, cl_cmdrate 40, cl_updaterate 40. I never have any problems. Add ten or minus ten here and there and it works perfect. (For me at least) (Unless you are on lan then you are going to want to set rate 25000, cl_cmdrate 100, cl_updatrate 100)
 
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