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Wait, that's UE3?
While I was pretty certain that BioShock is running on the Unreal 3 Engine, it turns out that isn't exactly the case. The representative of Irrational Games Australia pointed out that they are using the Vengeance engine (I'm assuming this is a reference to Tribes: Vengeance) for their game, a piece of code Irrational has been working on for the past three years - a combination of Unreal 2 code and I guess Unreal 3 code as well. Bottom line is it looks like Irrational has spent quite a bit of time making the BioShock 3D code pretty much proprietary. This becomes more than evident when you see the water effects, which are essential for this game and its gameplay.
That's incorrect though, originally they said they were using that but they switched to the UE3, I remember reading it on several forums too.. Here's a quote from the wikipedia article.Actually I read that:
http://www.sshock2.com/bioshock/ It's the August 25th news post, the 6th one down.
Yeah, it's good to clarify that, but anyone who has been following this game should already know that.This is more of a spiritual sucessor to the System Shock series. It's not actually related to SS.
Not to put down the game or anything, but I dont see whats so great about the graphics. They look like Deus Ex Invisible war with just a little upgrade. Maybe when its in motion it will be better, but the screens dont scream "amazing graphics" to me.
Not to put down the game or anything, but I dont see whats so great about the graphics. They look like Deus Ex Invisible war with just a little upgrade. Maybe when its in motion it will be better, but the screens dont scream "amazing graphics" to me.