New Counter-Stike: Source update out!

Ren.182

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De_Nuke is out!

here is the changelog:

New Map

* Added de_nuke with High Dynamic Range (HDR) lighting



Counter-Strike: Source Enhancements and Bug Fixes

* The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
* Fixed problem where players were not always “grabbing onto” ladders that were approached from above
* Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
* Improved door logic to prevent doors from opening into the player using them
* View-smoothing is now done when going down stairs as well as up
* Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
* First-person spectators are blinded and deafened just like the person they are observing
* Fixed incorrect bullet penetration calculation through concrete+grate materials
* Fixed changeteam exploit
* Fixed DX7 early prop fade-out
* Fixed rare player animation issue while holding grenades
* Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
* Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
* Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
* DEagle no longer always plays deploy animation when starting to spectate its owner
* Non-localized HintText displays correctly again
* Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
* “soundscape_flush” no longer forgets about soundscape entities
* Exposed VIP player index to plugins/mods



Counter-Strike: Source Bot Changes

* Several navigation improvements (jumping, ladders, general movement)
* Various CPU performance optimizations
* Bots are more attentive to enemy noises now
* Bots throw their grenades when surprised by an enemy correctly now
* Bots can open doors when attacking with a knife now
* Fixed bug preventing CT bots from hiding to guard a bomb defuser
* Fixed a few issues where bots were trying to plant the bomb in bad places
* Bots now break breakables they touch while stuck or crouched
* Fixed bots not knowing if the cs_havana window is shut
* Adding the “bot_join_delay” ConVar to delay bots joining after a map change

I might post some screenies soon :)
 
sweet!!!!!!!!! going to play now!!!!
hopefully the new models will follow soon
 
Stuck at 1.2kb arghh! But I expected this so I'm not complaining. :farmer:
 
I like the look of nuke, gone are the boring rock walls, hello beautiful 3d skyboxes and industrial areas. They have moving cars in the 3d skybox heh Reminds me of de_train.
 
Screenies:














Yeah. I suck at screenies :E

Anyway. It's a nice map. Looks a bit bare in places but at least its not overloaded with props.
HDR is a nice addition too :)
 
Awesome update! :)

This was for sure worth the 24 hour delay.
 
How do I make thumbnails like yours?

de_nuke0002.jpg

de_nuke0006.jpg

de_nuke0007.jpg

de_nuke0010.jpg

de_nuke0013.jpg

de_nuke0015.jpg

de_nuke0018.jpg
 
Just copy/paste the thumbnail code on imageshack :)

I didn't notice the cars first time, nice cool addition. And pretty much everything on the map is actually on the map and not in the skybox. Only the cooling towers and those big red and white tower things are in the skybox. Also the mountains in the background are just a jpg/bmp/whatever wrapped around the skybox. But i think it works really well.

Nice work Valve! :)
 
toured around de_nuke and it looks great. you can shoot the fire extinguishers and they'll spray out for a bit. nice touch.
 
Oops, I was responding to rocketman about the extinguishers but quak broke the flow.

Would be nice if they did retrofit the maps with optional HDR though.
 
Rocketman9mm said:
toured around de_nuke and it looks great. you can shoot the fire extinguishers and they'll spray out for a bit. nice touch.

Happens in office aswell.
 
Awesome, you're blinded just like the player.
 
DiSTuRbEd said:
Happens in office aswell.
huh, never noticed that. guess I was always too busy getting my head blown off in the office halls to try and shoot the extinguishers.
 
DiSTuRbEd said:
Happens in office aswell.
Not exactly, In office the spray is very weak and it just falls down (it is situated just in front of the long hall at T spawn), in nuke it sprays so much that you will have trouble seeing what is behind it, letting you use it with strategic purposes in mind.
I guess sprays for a multi billion dollar nuclear complex are better quality than for a small office ;)

HDR Makes my 9800 pro feel raped, I can tell by the lag.
 
Rocketman9mm said:
huh, never noticed that. guess I was always too busy getting my head blown off in the office halls to try and shoot the extinguishers.

I live long enough in office to tell ;)
 
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