Ren.182
Companion Cube
- Joined
- Jul 5, 2004
- Messages
- 5,997
- Reaction score
- 29
De_Nuke is out!
here is the changelog:
New Map
* Added de_nuke with High Dynamic Range (HDR) lighting
Counter-Strike: Source Enhancements and Bug Fixes
* The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
* Fixed problem where players were not always “grabbing onto” ladders that were approached from above
* Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
* Improved door logic to prevent doors from opening into the player using them
* View-smoothing is now done when going down stairs as well as up
* Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
* First-person spectators are blinded and deafened just like the person they are observing
* Fixed incorrect bullet penetration calculation through concrete+grate materials
* Fixed changeteam exploit
* Fixed DX7 early prop fade-out
* Fixed rare player animation issue while holding grenades
* Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
* Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
* Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
* DEagle no longer always plays deploy animation when starting to spectate its owner
* Non-localized HintText displays correctly again
* Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
* “soundscape_flush” no longer forgets about soundscape entities
* Exposed VIP player index to plugins/mods
Counter-Strike: Source Bot Changes
* Several navigation improvements (jumping, ladders, general movement)
* Various CPU performance optimizations
* Bots are more attentive to enemy noises now
* Bots throw their grenades when surprised by an enemy correctly now
* Bots can open doors when attacking with a knife now
* Fixed bug preventing CT bots from hiding to guard a bomb defuser
* Fixed a few issues where bots were trying to plant the bomb in bad places
* Bots now break breakables they touch while stuck or crouched
* Fixed bots not knowing if the cs_havana window is shut
* Adding the “bot_join_delay” ConVar to delay bots joining after a map change
I might post some screenies soon
here is the changelog:
New Map
* Added de_nuke with High Dynamic Range (HDR) lighting
Counter-Strike: Source Enhancements and Bug Fixes
* The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
* Fixed problem where players were not always “grabbing onto” ladders that were approached from above
* Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
* Improved door logic to prevent doors from opening into the player using them
* View-smoothing is now done when going down stairs as well as up
* Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
* First-person spectators are blinded and deafened just like the person they are observing
* Fixed incorrect bullet penetration calculation through concrete+grate materials
* Fixed changeteam exploit
* Fixed DX7 early prop fade-out
* Fixed rare player animation issue while holding grenades
* Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
* Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
* Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
* DEagle no longer always plays deploy animation when starting to spectate its owner
* Non-localized HintText displays correctly again
* Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
* “soundscape_flush” no longer forgets about soundscape entities
* Exposed VIP player index to plugins/mods
Counter-Strike: Source Bot Changes
* Several navigation improvements (jumping, ladders, general movement)
* Various CPU performance optimizations
* Bots are more attentive to enemy noises now
* Bots throw their grenades when surprised by an enemy correctly now
* Bots can open doors when attacking with a knife now
* Fixed bug preventing CT bots from hiding to guard a bomb defuser
* Fixed a few issues where bots were trying to plant the bomb in bad places
* Bots now break breakables they touch while stuck or crouched
* Fixed bots not knowing if the cs_havana window is shut
* Adding the “bot_join_delay” ConVar to delay bots joining after a map change
I might post some screenies soon