Prince of China
Newbie
- Joined
- Jun 30, 2003
- Messages
- 6,847
- Reaction score
- 0
Doom 3's FPS will be capped at 60 FPS.
Why?
That's the average of what the human eyes capture.
"Get out of my bathroom with that damn camera!"
-John Carmack
After John put on a towel, he said the following:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
So, in other words, they're saying something like, if you get more than 60 FPS, it will still seem/feel like 60FPS--I dunno, something like that.
You can catch this news at IGNPC.com
-Just thought I'd let you know
Why?
That's the average of what the human eyes capture.
"Get out of my bathroom with that damn camera!"
-John Carmack
After John put on a towel, he said the following:
"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."
So, in other words, they're saying something like, if you get more than 60 FPS, it will still seem/feel like 60FPS--I dunno, something like that.
You can catch this news at IGNPC.com
-Just thought I'd let you know