new DOOM III req's HOLY FNARK!

BabyHeadCrab

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as posted on planetdoom.com

The german magazine PCGames Hardware has a quick Q&A with John Carmack in their latest issue. It’s very short, but there are a lot of new and unbelievable information.

* A video card with at least 128MB RAM and Pixel Shader 1.1 support is required for DOOM 3.
* A 2.5GHz CPU should be enough for the stencil shadows and physics calculations.
* The testing phase might last till summer or even later this year.
* DOOM 3 will be released on 4 CDs.

Last time we heard about the target system for DOOM 3 it was just a PC with a GeForce 3 class video card, but according to that Q&A it will be the minimum. Maybe we will find out more during the upcoming GDC.

2.5ghz :angry: my dell is a 2.4 haha..... but seriously thats supposed to be MINIMUM REQUIREMENTS... scary as FSECK...


BadgerEDIT: It's all lies:

PlanetDoom said:
Update: After reading this information, we asked id software for confirmation and they have replied saying that the information that appeared in the article is totally false and a fabrication on the magazine's part.
 
H0ly Feck, you said FSeck.
And ya, that's pretty big for minimum system requirements.;)
But the 2.5 ghz is said to be enough for the stencil shadows and physics calculations.
 
Shit... screw that, I've only got 2 ghz. FFS, what are they thinking? Bastards.
 
Ohh. That'll definately be a 2005 release then. This is really a step above HL2, Far Cry and Stalker.
 
Oh yeah? Close... but I've got you beat. I'm still at 1.1Ghz.

Let's turn this into a "Slowest Gaming Computer Contest" (you have to use it as your primary gaming rig and not have it sitting in the corner collecting dust).
 
Mr-Fusion said:
Ohh. That'll definately be a 2005 release then. This is really a step above HL2, Far Cry and Stalker.
Actually, I would consider it a step below.
 
I've given up my thoughts on new video cards etc.
If they want me to buy their games then they could at least make them work on my computer...
 
feck j00, carmak! i got all of that cept the CPU(Athlon 2500+)... WTF is up w/ the CPU?!?!? i remmber doom 2's requirements:
(off the box)
2x CD-ROM
Windows 95
486/66
8MB of RAM
20MB of free HDD space
VGA Grafixs


??? when was that little place in time where the tech caught up and surpassed w/ the average consumer?
 
"Hi my name is John Carmack and I like to release software hardly anybody can play. I like blinking I do"


dopey twit, way more money than sense. Clearly can't program worth shit if he needs silly system requirements like that just to run Doom when Stalker and FarCry do more and run on less..
 
I could run it easily, but those minimum requirements are a joke, I think they must be misquoting the german mag (very likely)... because Doom3 might look nice, but not THAT nice, cmon.
 
times change... the only geforce cards are totally out of date now. You all need to get with it :D
 
I was just about to post, Mr Redundant, that I think that they must have misquoted the mag.

After all, it's still coming out on the XBox, albeit with worse graphics. The XBox is 700-800 MHz, right? Logically, a 700-800 MHz processor must still be able to handle that sort of shadowing and physics.
 
Brian Damage said:
I was just about to post, Mr Redundant, that I think that they must have misquoted the mag.

After all, it's still coming out on the XBox, albeit with worse graphics. The xBox is 700-800 MHz, right? Logically, a 700-800 MHz processor must still be able to handle that sort of shadowing and physics.
exactly. Im thinking perhaps the mag points to the 2.5 as being a good cpu speed to get the best out of it (since they mention the shadows and Physics, which is the real meat of the game anyway.. and even in the beta you could turn stencil shadows off... so...) (not to mention the beta ran at 150fps+ in 1280x1024 with everything on... and the beta ran like shit for most, and that was before I added ram)
logically it makes no sence that something that (before) could run on worse systems, now (without any apparent gains in graphic power) would suddenly jump to a system that a lot of people cant reach (performance wise)

ICHI: my comp can handle Doom3 like a dream (it should be able to, its the best money can buy) however Im not short sighted in that, I do care that other people have less, since not everyone has a job and can buy their own hardware.
I also am dissapointed since for the requirement, the game (in comparison) looks like shite (now I dont think doom3 looks like shite, but honestly it should be a hell of a lot more impressive if the system listed above is the MINIMUM requirement)
 
Man, some of you seriously need to stop and think for two seconds. Did you consider the possibility that those are the RECOMENDED system requirements, and that whoever translated the info ****ed up?

Save all the ignorant Carmack bashing until it is at least confirmed.
 
I have the min requirements for this game(minus 2.5ghz i have 2.4), but holy fuzzwark, thats scary.

I never planned on getting the game anyway so I guess it doesnt matter.
 
CheapAssStrat said:
Man, some of you seriously need to stop and think for two seconds. Did you consider the possibility that those are the RECOMENDED system requirements, and that whoever translated the info ****ed up?

Save all the ignorant Carmack bashing until it is at least confirmed.

maybe you need to stop and read for a second, I said that last page, and so have 2 others.
in fact the two posts above yours say exactly that.
 
Mr. Redundant said:
maybe you need to stop and read for a second, I said that last page, and so have 2 others.
in fact the two posts above yours say exactly that.
I read all the other comments, thank you. God forbid I say something that kinda sounds similar to what you said. :flame:
 
Well I bet the scared the shit out of some people.
 
"Allthough I started programming the engine with the GeForce256, DooM III will require need a 3D accelerator with at least 128MB RAM and support for Pixelshader 1.1 or higher."

John Carmack

The game's production is in their time-schedule and at the end of the development there will be a testing phase that could delay the game for a few months (in worst case until late 2004).


DooM IIII will come out on 4 CDs and will include several MP modes including Deathmatch, Team-Deathmatch, Tournament, and Last Man Standing.


You will need at least a graphics card with 128MB of RAM to display all shadows correctly.

You will need at least a 2.5 GHz CPU if you want everything to work properly (sound & hit-detection).

http://www.doom3center.com/



new preview too

http://gamesradar.msn.co.uk/previews/default.asp?pagetypeid=2&articleid=28880&subsectionid=1599
 
CheapAssStrat said:
I read all the other comments, thank you. God forbid I say something that kinda sounds similar to what you said. :flame:
yeah it just came off as being really arrogant.

cadaver said:
"Allthough I started programming the engine with the GeForce256, DooM III will require need a 3D accelerator with at least 128MB RAM and support for Pixelshader 1.1 or higher."

John Carmack

The game's production is in their time-schedule and at the end of the development there will be a testing phase that could delay the game for a few months (in worst case until late 2004).


DooM IIII will come out on 4 CDs and will include several MP modes including Deathmatch, Team-Deathmatch, Tournament, and Last Man Standing.


You will need at least a graphics card with 128MB of RAM to display all shadows correctly.

You will need at least a 2.5 GHz CPU if you want everything to work properly (sound & hit-detection).

http://www.doom3center.com/

yeah unfortunately thats as authentic as what was on planetdoom.com
they just worded it differently.
Wait for Carmack to say something, or at least an english speaking magazine.
I mean the system req's are pretty big news, wouldnt ya think? I doubt its going to be publicized by a little known german mag.

same goes for HL2 related stuff, like when someone speculates a new release date for hl2 from some tiawanese run from home game mag.
 
Well, according to the lastest UK issue of PCGamer, the biggest gaming mag over here:

P4 1Ghz
GeForce 3
256mb RAM

Oh, and they say that Carmack has said that the 4-player multiplayer is a lie. It's not limited like that.
 
To set the minimum specifications so high would be commercial suicide.

I get the feeling the interview went more like this....


Q: What kind of PC do you need to get the most out of Doom III?

A: You will need at least a graphics card with 128MB of RAM to display all shadows correctly.

A: You will need at least a 2.5 GHz CPU if you want everything to work properly (sound & hit-detection).
 
Id just like to prove something to you here

My spec:
Athlon 850Mhz
128Mb SD PC100 RAM
GeForce 2 Mx400 32Mb
XP Pro SP1

15 FPS on beta version

Stick that in your pipe and smoke it :farmer:
 
i have 2.6ghz P4 UNCLOCKED heh...so i think ill be OK hopefully
 
That can't be true. A totally unoptimized alpha ran at around 30FPS on a:

Pentium 4 2.2GHz
Geforce 4 Ti4200 128MB
512MB RAM

So obviously the specs are not that high.
 
Wow if those are the minimums no one is going to buy that game, my computer comes nowhere near that.
 
I seriously doubt that that is the minimum requierments.
 
bablefish translation...

The magazine PCGames hardware could draw now John Carmack in an interview some interesting answers. On the one hand about the fact it is talked that a diagram map with at least 128MB von Noeten is, in order to be able to represent shade correctly in the play. Since the physics engine does not only calculate the hit recognition, but evenly also the sound on the polygon accurately polygongenau calculated, a CCU with 2.5 Ghz is an inevitable must! Out of the interview it goes also out that the Realeasetermin will be not, as on many sides reports April May, but much rather center to end of the yearly.

lol very good translation. but you can make sence of it. per poly hit + sound eats the cpu yes.
 
if you look at planetdoom you will see that they added a bit on the news item
 
processor speed in GHz means nothing these days, since celerons need to be like 2ghz just to perform as well as a 1ghz pentium 3, and a 2.1ghz AMD is a good match for a pentium 4 3ghz.

It's all confusing.

When they give out CPU requirements they should say stuff like 'MINIMUM REQUIREMENTS: AMD XP 2500+, PENTIUM 4 2.4GHz, CELERON? YOU MUST BE JOKING!!' etc etc.
 
Uhm, Carmack's job is to write next-gen game engines. It's how he makes more money in the little system we like to call capitalism. The hardware manufacturers love Carmack for providing them with a large chunk of their market and public want. Carmack doesn't give two hoots about pandering to current-speed computers. If he doesn't forge ahead, somebody else will, and then you'll all bitch at that guy. I can damn near assure you that doom3 will be very streamlined and well written, and not a needless hog of cpu power. Carmack will use every cycle he's got to make the best super-next-gen engine. If you find that doom3 computes data inefficiently, by all means, write your own engine and show us all how it's done.
 
PlanetDoom said:
Update: After reading this information, we asked id software for confirmation and they have replied saying that the information that appeared in the article is totally false and a fabrication on the magazine's part.
I quoted PlanetDoom just to end the confusion. Carmack's game engines always have a lot of headroom for tweaking. Anyone with a remotely decent computer should get sufficient performance in Doom3.
 
2.2ghz here...

yet another reason not to buy doom3. :D
 
Well good for Carmack for forging ahead, I won't buy his game and many many other people won't because it won't run on their computers.
 
Read Arno's post. ffs.

EDIT: Didn't mean to sound so rude. Anyway, main post edited.
 
Damn, I'm pushing my P4 to 2.3 ghz at the moment (from 2.0). I dunnie think it can go any higher!
 
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