New Fallout 3 gameplay vids

I've nwever played fallout before and had no preconceptions of the franchise and also did not play oblivion as I thought it looked crap but I actually kinda like the look of this. I like FPSRPG and it looks like it will deliver more of that goodness to me.
 
There are no iron sights in the game.

Well ok mr. pedantic, just shooting from the hip without aiming down non-existant sights and using the crosshair only, is it possible to aim at and shoot off body parts without using VATS, or is it just the usual 'empty a clip of bullets into em before they fall down dead' scenario??
 
Yes, but it's pretty random due to the twitch gameplay.
 
Snapping enemies in the head isn't terribly hard. The main problem is going to be that none of the enviroments are designed properly for gunplay.
 
My thoughts:

* I think the atmosphere of the wasteland is dead on with the music. It feels like fallout to me.

* For those that complain about the voice-acting, I see no difference when compared to original fallout. Even the voice-acting in the original wasn't that great in my opinion, but it never was an issue to me.

* The combat seems okay, but I feel it lacks the fun that I had in original fallout. I mean I just remember loving to get point blank range to guys and blowing them to pieces with burst fire from the smg. Here its mostly distance shots and the blood and gore doesn't seem that violent and satisfying as the original. Also I don't like the idea of it being FPS. I much rather it focus on VATS, but luckily thats up to the player.

* That was cool though that you can place a live grenade on a guy.

* Then the thing with the original was I would never use grenades, but here it seems easier to access during combat, so I'm all for that.

So overall it looks good for todays mainstream standards.
 
* For those that complain about the voice-acting, I see no difference when compared to original fallout. Even the voice-acting in the original wasn't that great in my opinion, but it never was an issue to me.

The original Fallout was almost 10 years ago. Bethesda maybe might have bothered to learn something over that period of time.

* The combat seems okay, but I feel it lacks the fun that I had in original fallout. I mean I just remember loving to get point blank range to guys and blowing them to pieces with burst fire from the smg. Here its mostly distance shots and the blood and gore doesn't seem that violent and satisfying as the original. Also I don't like the idea of it being FPS. I much rather it focus on VATS, but luckily thats up to the player.

Agreed.

* That was cool though that you can place a live grenade on a guy.

Yeah, reverse pick-pocketing ftw (even though it was in the original, it's good that it's still here)

So overall it looks good for todays mainstream standards.

...Ehhhhhh... I dunno.
 
It looks alright, I like the ability to plant grenades on people through pick pocketing but otherwise the combat is kinda meh. Probably won't end up buying it since there are already quite a few games I'm buying soon(STALKER Clear Sky, Warhammer Online and Far Cry 2).
 
So overall it looks good for todays mainstream standards.
...Ehhhhhh... I dunno.

Add in some environmental shadows and it would look a lot better, however it certainly does not look bad (to me anyway). Looks about average. The environments themselves (such as the lookout point in the first video) look very beautiful to me. I just hope I can run it on my machine.
I'm glad that they added in what look like real beards since Oblivion - Sheogoroth had a beard in the Shivering Isles and it just had an awful pasted-on look to it.
 
Graphics are fine.

I would say that the game as a whole looks fine for the unwashed masses but then again I prefer not to be, you know, the unwashed masses.

It seems very uneven in quality, you know?
 
I would say that the game as a whole looks fine for the unwashed masses but then again I prefer not to be, you know, the unwashed masses.

Wow, you're not too pretentious, are you? :p
 
I don't like often to subscribe to the 'OMG THEY DUMBED IT DOWN' crowd, but... :3
 
* For those that complain about the voice-acting, I see no difference when compared to original fallout. Even the voice-acting in the original wasn't that great in my opinion, but it never was an issue to me.

It was good. Tony Shalhoub and Richard Dean Anderson FTMFW.
 
I don't really like the idea of VATS. How is it fun to watch your character shoot an enemy in an overdone slow-mo scene when you can use your real skill and shoot him yourself? It doesn't even look cool, the animations are stiff, the character models suck, the blood effect isn't very good, and it isn't even really slow-mo, it just freezes the enemy in time while you attack, which looks really stupid (you can see this when he throws the grenade in VATS, the grenade just rolls toward the guy who is paused in mid stride). I hope the real time combat is decent enough to ignore VATS completely but it doesn't really look like it. I also don't understand how a well known development studio working on a high profile, multi-million dollar game can be such amateurs when it comes to basic game design things like character models and animation. I mean, the environment and atmosphere look great but the whole human element of the game seems like it came straight out of the mid 90's.
 
The fact that he toggles the head almost every time with VATS just shows me that it's main purpose isn't for tactical gameplay, but for 15 year olds who go "Dude, slowmotion! OMG OMG OMG!"
 
I can see it becoming tactical later in the game against heavily armoured enemies, especially bosses, blasting at weak points or blowing pieces off to soften them up. Plus if there isn't at least one boss with a weak point in it's back then it simply isn't a game.
 
He's right they are not games but tests of strength, intelligence and shear willpower.
 
I have to say I kind of like these?

Of course, the characters are stiff, and Mr Burke doesn't actually laugh when he goes "heh heh heh...motivation" (as par, he simply does an empty vocal animation). But this is a problem across games, unless I'm totally behind, and Half-Life 2 has spoiled us.

I thought lots of things I saw in the video were very clever.
- The dead protesters outside of the Vault
- the 'scenic view' sign shows that Beth have at least worked out how to do atmosphere (presumably because they have inherited a world)
- Burke wearing a suit even after the apocalypse - fantastically inane
- wearing motorbike helmets as armour = awesome
- dialogue, acting and people-atmosphere seems, if not perfect, far better all around than Oblivion ever was
- some very cool ideas (the wasteland hotel) and very clever lines (Tenpenny's chilling exclamation: "If only we had more nuclear bombs!"

I am hoping, of course, that the devman was playing with a cheaty character, and that in the real game, on any decent difficulty setting, doing what he did in the Super-Duper-Mart (running backwards into enemies, getting shot at) would result in harsh and brutal death.
 
I'm really really hoping they release modkits with this. It'll be great!

I admit that a lot of it was pretty cool. But I guess VTM and HL2 have spoiled me in the character animation department. But it's still INCREDIBLY JARRING.

Still, not too shabby, not too shabby.
 
I only watched the First video, the Super Duper mart one and the one with the Hotel before getting bored.

I think it looks alright, to me it seems more like a fallout Spinoff than a part of the main series.

What I thought of the videos:

*The outside wasteland looks very good, so does the vault

*Oblivion voice actors (I thought the guy talking by the gate in the hotel clip was an arigonian until I remembered I was watching Fallout 3)

*Similar gameplay to Oblivion (pickpocketing and crouching along with other things)

*Cool slow-mo gun noises

*stiff animations

*Some really unconvincing conversations (Mostly the guy who tells you to set off the A-Bomb, He never moves his body)

* VATS looks cool but could get old quickly

*The architecture and other things outside the hotel look very Oblivion-ish to me

*F***ING OBLIVION VOICE ACTORS!, It seriously ruins a lot of the immersion for me hearing imperial cards and other oblivion characters talk to me in a wasteland

I think they should have used something else instead of the Oblivion engine, it just makes it feel to much like Oblivion to me no matter how much they try to make things look different. There aren't any big forests or anything so Oblivion engine really doesn't have any advantage over other engines.
 
I'm really really hoping they release modkits with this. It'll be great!

I admit that a lot of it was pretty cool. But I guess VTM and HL2 have spoiled me in the character animation department. But it's still INCREDIBLY JARRING.

Still, not too shabby, not too shabby.

See we might disagree about many things you and I, but we can agree on some. ;)

Despite it's flaws, I'll probably be getting this as although it's going to be a good half of the year for PC games overall, this is about it, in terms of new RPG releases.
 
I'll be buying this on day #1 like I did with Oblivion but I'll be avoiding the CE this time.
 
I think it looks alright, to me it seems more like a fallout Spinoff than a part of the main series.

Exactly. We wouldn't so much as raise an eyebrow if it wasn't named Fallout 3.
 
I thought lots of things I saw in the video were very clever.
- The dead protesters outside of the Vault
- the 'scenic view' sign shows that Beth have at least worked out how to do atmosphere (presumably because they have inherited a world)
- Burke wearing a suit even after the apocalypse - fantastically inane
- wearing motorbike helmets as armour = awesome
- dialogue, acting and people-atmosphere seems, if not perfect, far better all around than Oblivion ever was
- some very cool ideas (the wasteland hotel) and very clever lines (Tenpenny's chilling exclamation: "If only we had more nuclear bombs!"

I'm a big proponent of the subtle "clever stuff" developers put in their games.
There was a fair amount in Half-Life 2 and the subsequent episodes, and a LOT in BioShock, which is why I liked it so much. Oblivion had a little bit, but not a lot.
I hope there's going to be a lot of that in here. It really makes games come alive for me.

* VATS looks cool but could get old quickly
I think it will be similar to FEAR's SlowMo, in that you will never actually have to use it but it if you're pinned down or swamped (as Todd said in the video) it works as a helping hand.

*F***ING OBLIVION VOICE ACTORS!, It seriously ruins a lot of the immersion for me hearing imperial cards and other oblivion characters talk to me in a wasteland
Yeah, that's one of the most glaring things in the videos.
Just be glad they didn't use the Imperial voice for the sheriff... that would just be crazy bad.
 
Exactly. We wouldn't so much as raise an eyebrow if it wasn't named Fallout 3.
I've never played a Fallout game, and only knew anything about the originals quite a while after I'd already been following the progress of Fallout 3. I've been looking forward to this for months.
 
Yeah, that's one of the most glaring things in the videos.
Just be glad they didn't use the Imperial voice for the sheriff... that would just be crazy bad.

Stop right there, Wasteland scum!
 
Exactly. We wouldn't so much as raise an eyebrow if it wasn't named Fallout 3.

Which is just plain silly. Many series have had bad sequals and people will refer to the good ones by their number, simple really. No need for whining.
 
Awesome videos! I am going to play this as a brand new game, without expecting any resemblance with the classic previous Fallout 1-2 (which I am re-playing right now, enjoying them as truly timeless masterpieces).
 
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