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Well, not much info that we didn't know already tbh.
Some interesting bits: the Combine is planning to sent additional reinforcements in order to capture Gordon (more new enemies in the future?).
Also, I may be overanalyzing, but it seemed interesting to me that Gabe used a cliff as an example for the opportunities that the portal gun offers.
Maybe Valve is already planning to use it in future Half-Life episodes?
How much nicer is it working with EA rather than Vivendi?
Gabe Newell: Well, EA hasn't sued us yet, so that's an improvement.
Could it ever be made to work in something as well-defined as the Half-Life universe?
Gabe Newell: The way we've designed the game, it would struggle if it had advertising intruding on it, because we weren't thinking about that when we were designing it. Obviously, any sports games are very well suited to having advertising.
It would truly suck to see an advertisement on a combine dropship..
It would in a way ruin the immersion in the gameworld, but in a way it might now..Real life has advertising, but the strictly regulated City 17 having a huge billboard in the middle of the city would ruin the immersion, IMO.
I was wondering what their plans were after Episode Three, if they were going for more episodes or stop and spend years doing Half-Life 3. (Here's hoping for more episodes).GabeN said:But we'll go through all three episodes to see... We sort of made a commitment to do it three times and then assess.
How sound works in Portal - I never considered what would happen. Sounds that can travel through portals, very interesting. I wonder if they will take advantage of this for some of the puzzles.GabeN said:Portal is sort of at that beginning stage, where it's showing a lot of potential and we're working through all the technology issues, such as: "Oh, how do sounds work through portals and so on?"
I thought that was pretty funny too.How much nicer is it working with EA rather than Vivendi?
Gabe Newell: Well, EA hasn't sued us yet, so that's an improvement.
Did you read what he said? Of course in-game ads wouldn't work in HL2. They're not bothering trying to implement them.
Different kinds of games would be better suited to it. I, for one, have no problem with a few in-game ads if that means less cash out of my pocket.
Gabe said:And the Wii is the thing that is both furthest outside and most exciting, because of the controller. I have to say that we don't understand how to take advantage of that yet. We think there's a lot of potential there, and our respect for Nintendo goes up a notch, as they're the ones who are doing the things that are disruptive and exciting.
The only thing that could logically be ported to the Wii would be Garrys mod.
The only thing that could logically be ported to the Wii would be Garrys mod.
Can anyone tell me why Vivendi sued Valve?
Vivendi saw Steam as the devil himself. Lots of "we want more money, waaahhh!" and other soap opera drama included, Valve won.
Nice interview. I'm glad my actions have pissed the Combine off. I guess it's fair to say the Combine transmission was probably about Gordon.
When reading such interviews of ValVe it really shows that not only they are great videogame producers, they are also very strategic managers. Their estimations and visions of the gaming market always seems sharp and their communication with the consumers are so thought out. Not only does their gamecontent stands above of the rest, but also their commercial actions and movement. They really outsmart the competition.....fascinating read.
When reading such interviews of ValVe it really shows that not only they are great videogame producers, they are also very strategic managers. Their estimations and visions of the gaming market always seems sharp and their communication with the consumers are so thought out. Not only does their gamecontent stands above of the rest, but also their commercial actions and movement. They really outsmart the competition.....fascinating read.
How much nicer is it working with EA rather than Vivendi?
Gabe Newell: Well, EA hasn't sued us yet, so that's an improvement.
Have you got any comments to make on what happened with Vivendi, or would you rather not?
Gabe Newell: (Laughs) That was our old girlfriend... We've been very happy with EA, they're a very professional, very effective organisation. And nobody is suing anybody, so that's a vast improvement.
When reading such interviews of ValVe it really shows that not only they are great videogame producers, they are also very strategic managers. Their estimations and visions of the gaming market always seems sharp and their communication with the consumers are so thought out. Not only does their gamecontent stands above of the rest, but also their commercial actions and movement. They really outsmart the competition.....fascinating read.