New Game Development: Project Fighter

  • Thread starter Thread starter Krazy
  • Start date Start date
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Krazy

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*Help wanted*
My friends are in development of a game called Project Fighter. Here is the project outline whihc include some details/ help on the positions needed:

Project outline:

"Working Title"

PROJECT FIGHTER

Concept

Part fighter part rpg.

Project Fighter is focused on character specialization, and player vs. player online fighting.

PF takes traditional 3d fighting games like tekken to the next level by adding the ability to control every aspect of your character
as you create, design, and adapt your alter ego to suite your own unique style.

Your goal is to challenge players from all over the world as you advance to become the most powerful fighter online.

Key Features

* Creation - Shape, Color, and Equip your character from scratch!
* Experience - Grow stronger by winning battles and becoming the strongest fighter online!
* Adaptation - Improve your character's performance by adding new abilities, attributes,& equipment!
* Lush Graphics - Bright, colorful, cell shaded characters and environments immerse you into highly detailed fantasy world.!
* Realistic Combat - Live motion captured models, and the havoc physics engine combine to form amazingly fluid and realistic fighters!
* Full Control - Choose your environments, choose your opponents, gamble for prizes, control your characters growth and adaptation!

Positions Available

We are in the concept and planning phase of production atm.
If you want to get in on the ground level, we are in need of all positions including.

Coders - C++ / gui scripting
Artists - 2d / 3d
Animators - character / gui
Modelers - character / object
Audio engineers - bgm / sfx
Level Designers - environments / props
Public Relations - website / email administration

Requirements

*Proven Experience in your respective field.
Examples of previous works are mandatory.

*Loyalty to the project.
Can you see this project through till completion?

*Flexibility and Responsibility
Can you dedicate your time in order to meet strict deadlines?

*Team Oriented
Do you play well with others?

Don't bother applying if you aren't serious about this project!

we are keeping wraps on the details of this project, but if your serious about joining you can sign our team disclosure agreement.

We will send you the full html explanation document.

Contact us at:
[email protected]
or
join us online at:
ww2.gamesnet.net #fighter

Thanks for your time.

So any of you interested join our irc and talk to us, we could use all of the help we need on making this possible. And since i know almost all of u can model with 3dsmax and are great with it, this is an option which my interest you.

Thanks we need all the help we can get,

~Krazy

p.s. heres the website: http://www.directsoundradio.net/pf/
 
You almost got the right section :thumbs:

will the camera be in classic tekken style, or first person?
 
well its like tekken, but it will be 3rd person mode, but the cool thing is you get to interact with the environment and move around it kind of like mortal kombat:deadly alliacne, yet u can literally go throught the entire map whihc is more space to roam in than the smaller spac it provides you. And interacting with the environment means that, well, lets say your in a map thats a police academy or an army base, you may start off in a weaponry room that has tons of assault rifles on the walls, you can actually take the weapons off and shoot your oppenent, taking away valuble life points, or instead of weapons you could use chairs, benches, branches, or hell, rip off an enemies arm and beat them with it :).
 
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