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ShadowFox said:I don't like how they show a clear view of her in the cutscene at the end. I mean, the whole reason she is scary is because you don't know anything about her, but then they ruin it.
ShadowFox said:I don't like how they show a clear view of her in the cutscene at the end. I mean, the whole reason she is scary is because you don't know anything about her, but then they ruin it.
:dozey: Ya thats why it 50+ game of the year awards, cause of its mediocore combat. Common HL set the standard for great actual combat.Soundwave said:. But Half-Life's actual combat has never been that good to begin with.
Alig said:Nah i think there was np showing her at the end. They showed her run up to you when then shutters was flipping open and close, the fact is...it still scared you (well it did me) but that was before they showed her rip shit out of them men heh...
All it means now is you know what she is capable off..i mean before you saw that you only knew she was weird and did weird shit but after seeing her rip them guys up with her mind it will only make you even more scared when she pops up in the corner of a dark elevator again :naughty:
Alig said:Nah i think there was np showing her at the end. They showed her run up to you when then shutters was flipping open and close, the fact is...it still scared you (well it did me) but that was before they showed her rip shit out of them men heh...
All it means now is you know what she is capable off..i mean before you saw that you only knew she was weird and did weird shit but after seeing her rip them guys up with her mind it will only make you even more scared when she pops up in the corner of a dark elevator again :naughty:
Sparta said:It would've been alot cooler if you had stumbled across another squad of delta troops that were alive and staying in a little intersection of hallways You ask them whats going on, they say some stuff about your enemies, and then the lights start flickering down at the end of each of the hallways, and then the flickering starts approaching where you and the troops are. And then all the lights go off and flash on and off like that part before, and then she is standing on the ceiling as the lights flicker back on and they get ripped to shreds and you black out. That would've been better then a cutscene, because then the player would've thought they had some control rather then none
ShadowFox said:The Ring didn't scare me one bit. Far Cry on the other hand freaks me out. For me I think I need to be immersed in something to get afraid. Games do that and movies don't.
Raziel-Jcd said:Where did you see her rip all the people up? Am i missing something again. Iv watched all 3 videos and havnt seen her rip anyone.
Alig said:Its 3:30am so im not up for surfing the web looking for it but it is definately in one of the videos...right at the very end of the latest one (latest afaik). Its a cutscene, you are'nt actually there but there is 3 or so special ops guys in a hallway...she is walking down the corridor towards them..one guy has his arm ripped off (ripped up as i say ) and the other 2 get slat about like ragdolls.
Kazuki_Fuse said:Those of you who have seen the trailers would have noticed that the integration of hand to hand combat and the "bullet time" effect is stunning. In one trailer you can see the player pull out a spin kick on a guy in slo-mo and he ragdolls so realistically. Best looking game I've seen in development this year. I wonder how the technology will go against Unreal 3?
Sai said:don't you guys think that the dialogue is kinda....cheesy, i mean the way the black dude talks is kinda degrading if you ask me
Raziel-Jcd said:When you have time can you find a link or tell me the file name ty. :angel:
Alig said:Here is them all, now i cant remember which one it was but i think it is number 5...i would check but you cant fast forward and its at the very end of the video.
http://www.gamespot.com/pc/action/fear/media.html
Edit/ K so you can fast forward them, yeah it is video number 5 right at the end.