NikolaX
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http://media.pc.gamespy.com/media/670/670283/img_2723609.html
some are old but just scroll next...
:O
some are old but just scroll next...
:O
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Murray_H said:What sort of collision detection are they using for characters? I hope it's really accurate, it would be so cool to see bullets bouncing off that guy's (the guy from the UTs, forgot his name) body armour and some hitting the unarmoured bits.
Well it looks fantastic, can't wait for some videos from E3
Solver said:I hope they calculate all lights dynamically, as in Doom3. With that, Unreal3 Engine will look far better than anything before.
http://www.unrealtechnology.com/html/technology/ue30.shtml said:# Advanced Dynamic Shadowing. Unreal Engine 3 provides full support for three shadow techniques:
* Dynamic stencil buffered shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene.
* Dynamic characters casting dynamic soft, fuzzy shadows on the scene using 16X-oversampled shadow buffers.
* Ultra high quality and high performance pre-computed shadow masks allow offline processing of static light interactions, while retaining fully dynamic specular lighting and reflections.
# All of the supported shadow techniques are visually compatible and may be mixed freely at the artist's discretion, and may be combined with colored attenuation functions enabling properly shadowed directional, spotlight, and projector lighting effects.
I hope you were being sarcastic.Minerel said:Remember people, Source can produce graphics just as good as UE3.
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UE3 doesn't really have anything that Source doesn't. As of now the only thing is has better than source are dynamic lighting, and paralax mapping. If i remember correctly, Valve plans to add parallax mapping at some point, and dynamic lighting is semi-supported by source, just no dynamic shadows yetray_MAN said:I hope you were being sarcastic.
Direwolf said:The shear power this engine is capable of handling is what puts it past DOOM, or any other current engine. It's built from the ground up for computers that no one's really got their hands on yet, so it's capable of combining so many effects of such detail that its rather astounding.
Solver said:If any of this is released next year, who will be able to play it? Anyone at all? It currently takes a monster computer to run Doom3 at the highest visual settings - including a 512 MB video card. And some graphics effects, if enabled (such as dynamic lighting on the plasmagun) can make even 2.8 GHz processors choke.
Point is, U3 engine seems even more resource hogging than the Doom3 engine. Doesn't look like anyone is going to be able to run games on that in 2006.
The computers that the devs have now are obviously able to run it decently.
satch919 said:Well, how do you know what kind of hardware will be out by that time? ATi and Nvidia should be coming out with their 512MB cards late this summer or by the end of the year. Dual processors will also be released around the same time. The computers that the devs have now are obviously able to run it decently. I don't see what the problem is.
Yeah, just forget about the insanely high detail and high polycounts. Source is not a next-gen engine like UE3, so you can't compare.Computer5k said:UE3 doesn't really have anything that Source doesn't. As of now the only thing is has better than source are dynamic lighting, and paralax mapping. If i remember correctly, Valve plans to add parallax mapping at some point, and dynamic lighting is semi-supported by source, just no dynamic shadows yet
Surece can handle high poly models, and hi-res textures just fine(largest texture in HL2 is 2048x2048 from what I heard. its the G-mans head normal map). Valve just didn't put it in because eveyones computer woul exploderay_MAN said:Yeah, just forget about the insanely high detail and high polycounts. Source is not a next-gen engine like UE3, so you can't compare.
Pi Mu Rho said:Don't count on it.
Those vids aren't necessarily rendered realtime. I'd love to know whether or not they were.satch919 said:Well, from the videos that I've seen, it runs a lot better than I expected. Since you're in the know Pi Mu Rho,(that rhymed ) what kind of computers are the devs running? Come on Rho, we know you've got the goods.
Direwolf said:Those vids aren't necessarily rendered realtime. I'd love to know whether or not they were.
Ennui said:ooh, and all of it's taking place at Epic Games... 20 miles from my house!