Apos
Tank
- Joined
- May 14, 2003
- Messages
- 3,157
- Reaction score
- 0
Interview with Valve's Doug Lombardi: Part Two
Computer and Video Games has posted a new interview with Valve's Doug Lombardi.
Lombardi discusses development philosophy, contextual AI, and what they've learned from the original Half Life. He also says that Valve's current focus is "Playtesting, playtesting, playtesting." Surely a good sign.
Part 2 of the interview is now available. It covers the weapon inventory issue, vehicles, how Steam will help combat cheaters, changes in the SDK plan, system requirements, and why we didn't see anything new at ECTS.
About the much rumored inventory management:
Computer and Video Games has posted a new interview with Valve's Doug Lombardi.
Lombardi discusses development philosophy, contextual AI, and what they've learned from the original Half Life. He also says that Valve's current focus is "Playtesting, playtesting, playtesting." Surely a good sign.
Part 2 of the interview is now available. It covers the weapon inventory issue, vehicles, how Steam will help combat cheaters, changes in the SDK plan, system requirements, and why we didn't see anything new at ECTS.
About the much rumored inventory management:
Some choices are cool, but having to constantly manage your inventory is tedious - at least, that's how I see it. I wouldn't go so far as to say the inventory in Half-Life 2 is completely unlimited, but I would say that inventory management is not fun so we're not going to place that onto the player.