K
keved
Guest
Hi all
Here's a deathmatch level I'm currently working on, entitled "Steelworks".
Without further ado, some screens:-
http://www.keved.com/keved_hl2_dm01_0000.jpg
http://www.keved.com/keved_hl2_dm01_0001.jpg
http://www.keved.com/keved_hl2_dm01_0002.jpg
http://www.keved.com/keved_hl2_dm01_0003.jpg
http://www.keved.com/keved_hl2_dm01_0004.jpg
http://www.keved.com/keved_hl2_dm01_0005.jpg
http://www.keved.com/keved_hl2_dm01_0006.jpg
http://www.keved.com/keved_hl2_dm01_0007.jpg
http://www.keved.com/keved_hl2_dm01_0008.jpg
http://www.keved.com/keved_hl2_dm01_0009.jpg
A beta should be available shortly - there are still a few things I have to do beforehand:-
- Sounds. Currently there aren't any.
- Both of the Magnums in the level don't spawn where they should do when they have been picked up once. One of them spawns about 30 metres away from where it should, and I simply can't find the other one! Anyone had this problem themselves?
- Some of the larger lights don't have point_spotlights or env_sprites. I need to duplicate the spotlight effect in pic 0006.
- It's currently only a 'normal' rad compile so some of the shadows aren't pretty (such as the columns in pic 0008).
- There is a make_triangles error in the bsp section of the compile. Any know how to track down this type of problem?
- The doors have working hinges and physics but can be picked up and carried a few metres by the grav gun.
Any constructive comments and suggestions are appreciated.
Thanks.
Here's a deathmatch level I'm currently working on, entitled "Steelworks".
Without further ado, some screens:-
http://www.keved.com/keved_hl2_dm01_0000.jpg
http://www.keved.com/keved_hl2_dm01_0001.jpg
http://www.keved.com/keved_hl2_dm01_0002.jpg
http://www.keved.com/keved_hl2_dm01_0003.jpg
http://www.keved.com/keved_hl2_dm01_0004.jpg
http://www.keved.com/keved_hl2_dm01_0005.jpg
http://www.keved.com/keved_hl2_dm01_0006.jpg
http://www.keved.com/keved_hl2_dm01_0007.jpg
http://www.keved.com/keved_hl2_dm01_0008.jpg
http://www.keved.com/keved_hl2_dm01_0009.jpg
A beta should be available shortly - there are still a few things I have to do beforehand:-
- Sounds. Currently there aren't any.
- Both of the Magnums in the level don't spawn where they should do when they have been picked up once. One of them spawns about 30 metres away from where it should, and I simply can't find the other one! Anyone had this problem themselves?
- Some of the larger lights don't have point_spotlights or env_sprites. I need to duplicate the spotlight effect in pic 0006.
- It's currently only a 'normal' rad compile so some of the shadows aren't pretty (such as the columns in pic 0008).
- There is a make_triangles error in the bsp section of the compile. Any know how to track down this type of problem?
- The doors have working hinges and physics but can be picked up and carried a few metres by the grav gun.
Any constructive comments and suggestions are appreciated.
Thanks.