New mapper questions.

genocide604

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New batch of questions hopefully to help the rest of the new mappers..

What is the full list of skyboxes that can be used for 3d skybox?


How do you make your ambientgeneric sound echo ie:i have a rooftop and buildings surrounding it.. and the surrounding buildings are playing a song, i want the song to "echo" as if its hitting all the buildings and travelling.?

The generic size for doors sometimes doesnt fit the doors i make with a brush 48x108?
 
1. sky_borealis01
sky_day01_01
sky_day01_04
sky_day01_05
sky_day01_06
sky_day01_07
sky_day01_08
sky_day01_09
sky_day02_01
sky_day02_02
sky_day02_03
sky_day02_04
sky_day02_05
sky_day02_06
sky_day02_07
sky_day02_09
sky_day02_10
sky_day03_01
sky_day03_02
sky_day03_03
sky_day03_04
sky_day03_05
sky_day03_06
sky_wasteland02

There is a list online that has photo's as well. Google it or something.

2. Soundscapes take care of things like that, place a soundscape in that room and you can set it to be inside, outside, things like that. Being inside it will most likely echo.

3. Most of the doors in HL2 fit 128x64 brushes. If they dont fit there, make sure the texture is aligned to the brush properly.
 
Thanks, are there any tut's out there that deal with env_sun??

I would like to get into detail how to make a sun, and change its effects..

ps- all my mapping is done in cs, those door specs make the cs player look like a dwarf for some reason..
 
I goto snarkpit, its pretty good.

I have another Q, What is the minimum size of a crouched player to fit in the vents? ??x?? units? I didnt wanna take time loading and compiling to figure out..?
 
that .1% is a killer :p.. 32 is too small to get into.. i just tried.
 
The size of the vent texture should be a good reference. Just build a vent according to the texture, should be able to fit into it. The dimensions of things like this are somewhere on the net, I just have a hard time always remembering.
 
100.00% sure its 64. i made a bench that was 64 units high and i could crawl under that
 
This is for the old Half-Life. I know in the new Hammer they fixed the units so everything would have a 1:1 scale. But you can give it a shot:

FROM VERC -

Ground Obstacle Height
This is the maximum height, in units, an object can be while still allowing the player to walk over it.

* crouched: 18
* standing: 18

Overhead Obstacle Height
This is the minimum distance, in units, that can be between the ground and an object while still allowing the player to pass underneath.

* crouched: 37
* standing: 73

Minimum Path Width
This is the minimum width, in units, that can be between two objects while still allowing the player to pass between them.

* width: 33

Jump Height
This is the maximum height, in units, an object can be while still allowing the player to jump on top of it.

* crouched: 44
* walking: 44
* running crouch-jump: 62

Jump Span
This is the maximum distance, in units, that can be between two objects of the same heigh, while still allowing the player to jump from one object to the other.

* crouched: 99
* walking: 109
* running: 239
* running crouch-jump: 259
 
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