New mod idea for team that wants it.

kinggi

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Im not saying you will think its good, im not saying you will think its bad, but i myself think its a winner if executed properly. Im looking for a team that has put out half life mods before to hear my idea- cause once i release it on a forum anyone could steal the idea. Its pretty unique to anything ive seen in a mod yet so why not listen.
 
hmm well maybe ill gather people to make it myself- its a good idea just that im not gonna give it up to just anyone.
 
uh yeah thats it....maybe its for the best that i keep it to myself. Ill get more recognition that way.
 
Originally posted by kinggi
i myself think its a winner if executed properly.

If that's the case, then surely even if anyone made it, then only your one, with your knowledge of how to 'execute' it properly would succeed.

Seems to me that you want to be the leader of a mod team just because you have an idea.
 
If you don't have a dedicated team to create this MOD you will get nothing. Except a few laughs and flames.
 
Why dont you just contact mod teams instead of posting it here but not actually telling us what it is?
 
hey uh its exactly the opposite- stop posting all your ignorant remrks please- all i said was that i have an idea to give to those that are already in the hl modding scene- i have modded in the past and know the amount of work it takes- no where in my original post do i say i have an idea and i want to be a leader of a bunch of modders. Learn to read a post fully.
 
problem is i dont know any of the hl modding teams out there. and this being the hl2 board i figured someone here may know. But your all too quick to flame anyone and everyone.
 
Originally posted by kinggi
Im not saying you will think its good, im not saying you will think its bad, but i myself think its a winner if executed properly. Im looking for a team that has put out half life mods before to hear my idea- cause once i release it on a forum anyone could steal the idea. Its pretty unique to anything ive seen in a mod yet so why not listen.

you didnt even put the idea in the thread :stare: :stare: :upstare: :upstare: :frown: :(
 
Originally posted by kinggi
no where in my original post do i say i have an idea and i want to be a leader of a bunch of modders.

I know you didn't, but it seems that way. I mean - why don't you just tell people the idea then? If it's really a *great* idea, then they would give you credit for it (if not you could pretty easily prove you thought up the idea).

And yes, this post definatly doesn't belong in this section of the forums.
 
once again another genius that doesnt read what he copies and pastes:

"cause once i release it on a forum anyone could steal the idea."

thats why obviously. Compared to all the lame posts on this board this one is actually contructive in trying to do something- other than all you spammers.
 
Originally posted by kinggi
cause once i release it on a forum anyone could steal the idea.

You could easily do something to prove that you thought of it first. As i said before.

Anyways, why are you so over protective anyway?? Guess you just want to make a bit of money for giving a mod team an idea...
 
I know this guy that went on this forum I run and offered to have a big outdoor party on his parent's land with jamming, bbq'ing and everything.

A few of us took the reigns and spread the word. 3 days away from the gathering, there were about 50 people wanting to get involved, a few bands, etc. People were going to travel up to 5 hours for the all-day, all-night party.

At this time, he bailed!

So a few of us decided to keep the ball rolling and had the party somewhere else.

After the party, everyone had a great time, and this guy actually thought he had something to do with it and was braggin about his party. He didn't even show up to this thing.

What's this got to do with a HL2 modding idea? Maybe only I see it, but coming up with an idea is jack-shit. Everyone has ideas...the winners are the ones that actually do something.

You can't go around and say your doing something progressive when all you're doing is spewing stuff in a message board.
 
Most mod teams aren't sitting around waiting for ideas - ideas are easy, it's doing stuff that's hard :)

IMHO you might as well post it here. It's quite unlikely you'll find a bunch of talented developers already in a team, just itching for a great idea to work on.
 
Originally posted by koopa
I'd have said that one of the HL2 development forums would have been more appropriate.
 
OK this is my idea- ITS MY IDEA- please read the whole thing if you plan on responding to it.


Title not yet known:

Premise: taking restrictive environments with set themes per level and set weopans per level, and opeing them up through destructable structures- what does this mean??

ever play a game like kung fu chaos? ever play dead or alive 3?

now take the ability to move from one section of the environment to another through destruction as found in doa 3, and combine it with the frenzied themed action of a game like kung fu chaos-

the ideas can follow as such:

you start out in a dojo with 8 other ninjas. Swords line the walls and the match starts. Everyone rushes to a different section of the squared level and takes sword- players fight it out and one is knocked through the wall into a courtyard down below- that player can no longer reach the top area and has access to newer and better weapons where he is- all the other players jump down- the trend then continues until all are dead or until the last environment is reached.

another idea: ( more related to hl weapons)

players start off in an armory: each player can carry two weapons only- the walls are lined with aton of weaponry and gadgets- a mad rush starts when the match begins and an alarm sounds- the armory fills with gas (because of the theft of weapons-thus making it more important to be the first that grabs one) to force the players out of the armory and onto a moving lift to reach the surface of a military base- the lift rises with several destructable crates and cover on the moving platform- the players fight it out and reach the surface- they now have access to a wonderful fort tpo kill each other in- yet unable to reach the armory they started in so that the matches stay focused on the current environment and thus make for ever changing tactics.


Physics play a huge role in the way the destruction plays out to dwindle cover in the current environment and to open up newer areas.

As cover lessens players start to search for access into the new section of a level- be it destroying a wall, pulling a lever, or using a platform fit for 4 ( and not the 8 you start out with thus making for the forced killing before the players can enter the next area.


other levels are currently being planned
 
"You can't go around and say your doing something progressive when all you're doing is spewing stuff in a message board."


fr the love of god your all idiots- where the hell did i say i was doing something progressive- all i said was that i was offering an idea. People calm the fuk down.
 
Interesting ideas, kinggi. Not sure how well it will work in practice - I can see these things becoming really unbalanced - but interesting, nevertheless.
 
yeah- think about how it will play out- i gave examples as to how levels would start out. Anyway that is why i said im not saying you will like or dislike it, cause its all based on opinion and i cant promise anything.
 
Originally posted by kinggi
fr the love of god your all idiots- where the hell did i say i was doing something progressive

Right here:

"Compared to all the lame posts on this board this one is actually contructive in trying to do something"

I'd have said progressive and constructive are pretty much the same thing in this context don't you. :)

People calm the fuk down.

Given the language of your response, i think you should take your own advice.
 
Be fair to kinggi, some of the asinine responses on the first page would have wound anybody up :)
 
my idea is more of an "action pack" type game- where its for the pure enjoyment only- and not along the lines of the gameplay found in cs or dod- it gives a variety of differnet play styles- you can pair teams if you like- or go free for all. It will play out similar to a game like kung fu chaos but without the environments moving so drastically- that idea comes from doa 3. Think of it as a first person super smash brothers or something- but the action becomaes that of tactical gameplay found in something like half life.

I think the fact that the physics will be applied to cover pieces only- and pieces that transfer to the next environment would make excellent server side pieces- and all the small clutter like details go client side- so the moving platform in the armory would be server side- as will all the cover pieces.
 
Originally posted by koopa
Be fair to kinggi, some of the asinine responses on the first page would have wound anybody up :)

True, but having reached zombie status, he should know that he probably would get the sort of response he's got.
 
hmm watta ya know i reached zombie status... anyway i was only offering an idea- you know trying to help, but everyone came at me from all sides.
 
personally i would love to see this mod made by talented modders- the chances are off but ill perfect the idea and turn it into a full blown game design. pitching it to various people. And if that goes no where ill make it- releaseing each themed level as expansion packs- i know how to model in maya- and i know all about modding- but the reason i offered to others is because im currently in college studying vfx and i lack the time for such commitment.
 
Originally posted by kinggi
hmm watta ya know i reached zombie status...

??? That was my point. You should've expected this sort of response, since you've been in these forums for a while.

I do agree that the first few posts were a bit harsh though.
 
i dont really pay attention to my post counts, and i guess if i was a noob everyone would have accepted me more- but still im gonna try at this. I can see how the game will flow out and will turn mp games into matches of constant action. A fun diversion is probably the end result- i will have to think out how stats and experiance will reward the player, that will be tough.
 
I'm not saying you got those responses because you've got zombie status, i'm saying you should've expected them because you're not new to the forums.

In any case, i wish you luck with your mod.
 
^ dude its not even a mod its just a whim of an idea i had that i thought id share with some talented people- then i got flamed by everyone.
 
Well then, good luck with implimenting your idea, either directly or with the help of a mod team. :)
 
new idea for a level:::

ok how about levels that have a 5 minute countdown clock on a large tv placed in the center of the arena- when it counts down to zero- every map gets blown apart by the blast of an explosion in real time- the environment changes drastically- but the catch is you have a chance to survive- for each player kill you get an hev suit that protects you from the blast- now all of those remaining are left in a changed envrionment with new cover- this could even go on a second time dwindling down the players as the clock ticks away and the hev suits become less attainable as that "one" player is capturing them all through all his kills.
 
I have the BEST BEST BEST idea for a mob and i aint telling NO ONE AT ALL!

YES i have an IDEA and i want to be leader and take all the credit :) it is gonna be all my idea!! it will beat yours hands down...

...

...

...


KIDDING JOKE ONLY MESSING!!!!!!

See now i beat some ppl that read that believed me for a SECOND!

when u post a net thread, don't say "i have an idea" and not say what it is. cause ppl won't believe u man!!

I don't know **** to do with modding, but i am a good mapper :).

even if i did have an idea, i wouldn't tell noone that "i am goin to do one and not say" man that is jus dumb, cause u will be flamed.

THINK BEFORE YOU POST A NEW THREAD!

ROFL
 
OMG OMG OMG

i have the best idea for a mod! I have no experience in codeing maping etc. so i need people with teh skils to make it for me while i tell them what to do.

anyways heres the idea:

A team of Terrorists fight a team of Counter-terrorists in some objectave based no respawning maps.

i havent decided what to call it yet (Possibley counter-attack or terrorist-strike) but youve got to admit its a cool idea.


:cheers:
 
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