New mod: TO:Source

T

[TOS]Refused

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TO:Source was founded by a group of veteran UT99 players who played its mods, TO:Source is a fast paced arcade style game, where Special Forces fight against Terrorists with modern weaponry in modern, and post-modern environments . Automatic Assault rifles, sniper rifles, high explosive grenades, handguns and even an expensive concussion grenade launcher, TO:Source is the whole deal. Contrary to the game CS:S which always falls under the same category of "Counter-Terrorism mods" TO:Source players can make more damage , the game is much faster paced, grenades are useful and much more powerful, and maps are focused on teamplay, and made so that they're intense for 8v8 clan matches, but also sized well so that 1v1 matches can be played, without running around for the complete round without shooting a single bullet.

TO:Source was created mid March, and we have progressed very quickly. But with the increased productivity our of mod, the demand for more weapons, animations and maps is increased. We are looking for a couple people to be added on to the TO:Source team. We are currently looking for:
Environment Modeler (to make static meshes for maps),
Character Animator
Weapons Animator
Character Skinner and Modeler
Experienced Mappers

If you are interested, please e-mail: [email protected]

Like I've said before, our mod has been very successful, we already have an active forum, IRC channel and in less than two months, starting from scratch, we will be releasing our first ever Internal Release where will be able to put all our models, maps and coding together and see the birth of TO:Source with in-game action.

Without further ado, we have some nice renders and screenshots of the current TO:Source.
Famas:
FamasC2.jpg

Mac10
mac10.jpg

Beretta
beretta.jpg


And the map tos_Trooper

t1.jpg

t3.jpg

t6.jpg





Contact information:

Website: http://to-source.net/
Forums: http://www.to-source.net/forum/
IRC: irc.gamesuge.net #to:source
Email for applications: [email protected]

Feel free to post your thoughts or questions about TO:Source here but you can always check our forums (http://www.to-source.net/forum/) for more in depth discussion about TO:Source.
 
Minor differences from CS:S... not a different thing at all. Nice models, but it seems too much like CS.
 
Same as cs:s
Make it a combine soldiers versus special forces mod and then we'll talk
love the famas by the way - beautiful work
 
I reinstalled tactical ops (a mod for the Unreal Tourny engine) a couple of weeks ago after first playing it 1st time over a year ago, and realised that it was good. I had a go on the original CS, and preferred TO because of the graphics - I could actually make out which side the enemy was on. afaik TO was UT's answer to HL's CS, but what would a source version have to offer compared to CSS?
I think what would be neat is a sort of expansion pack to CSS, using updated versions of the TO maps, rather than a complete mod.
With all the models you have designed, you could have these as a separate replacement pack.
 
quite nice media but the gameplay and game idea will not be a success at all. although i havent read your post and i dunno if what im saying is wrong but i would suggest you make some original and exciting features.
 
if you're going to create this into a mod, be sure to add some gameplay twists, i'm not sure what, but you should, to make it a little different than CS:S
 
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