T
[TOS]Refused
Guest
TO:Source was founded by a group of veteran UT99 players who played its mods, TO:Source is a fast paced arcade style game, where Special Forces fight against Terrorists with modern weaponry in modern, and post-modern environments . Automatic Assault rifles, sniper rifles, high explosive grenades, handguns and even an expensive concussion grenade launcher, TO:Source is the whole deal. Contrary to the game CS:S which always falls under the same category of "Counter-Terrorism mods" TO:Source players can make more damage , the game is much faster paced, grenades are useful and much more powerful, and maps are focused on teamplay, and made so that they're intense for 8v8 clan matches, but also sized well so that 1v1 matches can be played, without running around for the complete round without shooting a single bullet.
TO:Source was created mid March, and we have progressed very quickly. But with the increased productivity our of mod, the demand for more weapons, animations and maps is increased. We are looking for a couple people to be added on to the TO:Source team. We are currently looking for:
Environment Modeler (to make static meshes for maps),
Character Animator
Weapons Animator
Character Skinner and Modeler
Experienced Mappers
If you are interested, please e-mail: [email protected]
Like I've said before, our mod has been very successful, we already have an active forum, IRC channel and in less than two months, starting from scratch, we will be releasing our first ever Internal Release where will be able to put all our models, maps and coding together and see the birth of TO:Source with in-game action.
Without further ado, we have some nice renders and screenshots of the current TO:Source.
Famas:
Mac10
Beretta
And the map tos_Trooper
Contact information:
Website: http://to-source.net/
Forums: http://www.to-source.net/forum/
IRC: irc.gamesuge.net #to:source
Email for applications: [email protected]
Feel free to post your thoughts or questions about TO:Source here but you can always check our forums (http://www.to-source.net/forum/) for more in depth discussion about TO:Source.
TO:Source was created mid March, and we have progressed very quickly. But with the increased productivity our of mod, the demand for more weapons, animations and maps is increased. We are looking for a couple people to be added on to the TO:Source team. We are currently looking for:
Environment Modeler (to make static meshes for maps),
Character Animator
Weapons Animator
Character Skinner and Modeler
Experienced Mappers
If you are interested, please e-mail: [email protected]
Like I've said before, our mod has been very successful, we already have an active forum, IRC channel and in less than two months, starting from scratch, we will be releasing our first ever Internal Release where will be able to put all our models, maps and coding together and see the birth of TO:Source with in-game action.
Without further ado, we have some nice renders and screenshots of the current TO:Source.
Famas:
Mac10
Beretta
And the map tos_Trooper
Contact information:
Website: http://to-source.net/
Forums: http://www.to-source.net/forum/
IRC: irc.gamesuge.net #to:source
Email for applications: [email protected]
Feel free to post your thoughts or questions about TO:Source here but you can always check our forums (http://www.to-source.net/forum/) for more in depth discussion about TO:Source.