New Original Physics Concept!

-Psy-

Walking round in women's underwear
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Domino toppling is the way forward I say! Look at the video which I recorded. It might not be too interesting but it does work so I think that some clever people could make some interesting Domino tracks!

http://killthecamper.tjbp.net/domino2.avi

If you want to make a track, heres the .vmf of the map shown in the video. You must use the exact same domino brushes that I used.

http://killthecamper.tjbp.net/track1.rar
(Right click save-as)

Here's a website I found that has some interesting ideas.

http://www.mazeguy.net/dominoes.html

Make sure you set sv_gravity to 800
 
Ty :)

Btw, it took 15 resets to record the whole sequence without any errors.
 
You can do these faster using garry's mod + duplicate, but you won't be able to get things to line up as nicely.
 
looks sweet dude!
little off topic-
has anyone made a realist working elevator? im about 50-60% with one that will go up and down.
 
what do you mean 'realistic'?

it could be a func_tracktrain or a physbox suspended by lengthconstraints. either is realistic, depending on the context
 
yes im using func_tracktrain and path_track, but what i mean is having doors that also fucntion realisticly. that open only when u push they button and if the elevator is there.
 
logic entities. Seems to be easy but when i was making my map that was not hte case.. i just used a simple func_door and have it open close to each floor... simple enough especially for CSS
 
when i did that i didn't use logic entities. i used math_counters triggered by OnPass outputs from the path_tracks. this was only a two-stop elevator however. more floors would be a whole different deal
 
im having trouble with my going down. i have it set to reverse down the track but it always stops early, and at the same distance.
 
ultimate_venom said:
im having trouble with my going down. i have it set to reverse down the track but it always stops early, and at the same distance.

This is a known bug with func_tracktrain... and using a tracktrain for a two-floor elevator is overkill anyway. A simple func_door has plenty of inputs and outputs for logical entities to take care of elevatordoor opening and closing.
 
ill put up a screen pick tomarrow, but the elevator comes down and i think the bottem of elevators stops at the top first path_track from where it starts.

new question: Is is normal for a func_tracktrain to rotate 90 degrees on the y axis from how it is put into hammer? i already check that the path track doesnt change the way the elevator faces and i can have the elevator start facing anyway but it always rotates it 90 degrees on the y axis.
 
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