P
pr1est
Guest
Q: Why was development stopped for a period of time?
A: Development halted due to lack of a team. Kind of need one of those to make a game don't ya?
I got awards, praise and approval from many people, sites, etc. about this mod, but, unfortunately, I could never find a team. It was new, it was original, it could be something great. but unfortunately, two men can't do everything a full-scale production team can do.
I could never establish roles; it was just me and the artist, who didn't have the time eventually to do everything I was asking him to do. He did some great work, but ultimately it will amount to next to nothing for me, because in the end, I didn't have a team. He's now working for NeoTokyo or something; I don't blame him.
So, I'm looking for a dedicated, professional team. One with integrity, one with a defined work ethic. I want to make this a single player mod with a story, and a strong sense of cinematic purpose. A story that noone's seen before.
I think about ideas that I *could* have put in this mod, almost everyday. I'm scaling it down. PM me if you're interested.
Q: Is this mod still a Angels vs. Demons mod?
A: Kind of. You will be playing as characters that have a very important part to play in the Final Battle for Heaven and Earth, but, other than the character's themselves, there really isn't anything all that intensely mythical about it, such as the Angels and Demons, though they will make appearances in the story that the players progress through.
Q: How many players will this mod have?
A: This game will be a multiplayer co-op modification for the Source engine produced by Valve.
Q: What is this game?
A: This game will have you play single-player missions as tutorial levels. They will introduce you to the characters that you can later choose to play as in multiplayer co-op chapters. In the single-player missions you will learn how to handle each individual character, how to control their separate nuances; you will be given the basics on how to play as them.
Q: What are the multiplayer chapters like?
A: These will be released in a sort of episodic format, meaning one at a time to the community. Each chapter further develops the storyline and by doing so, increases the player’s attachment to the characters that you play as and are introduced to in the single-player tutorial missions.
There are two goals that I want to achieve with this. One is to have a pencil and paper sit-around-the-table-on-a-Sunday-night style bond be formed between players. I want people to play with the same people that they started to play with in the first chapter, and continue to play with them, in the same way that any Dungeons and Dragons campaign would.
Another more gameplay-oriented goal is to have players develop an attachment to a specific character’s play style. I want players to be able to brag about how good their ‘Tom’ skills are, or how they are working on playing as ‘Bob’ but are having trouble because he’s so different from ‘Tom,’ etc.
Q: What are these ‘missions’ you keep speaking of?
A: There are several missions in one chapter. They are usually composed of about three people working in unison to achieve goals set forth by the context of the chapter’s storyline and narrative. The actual number of players in any one mission varies depending on which chapter it is, but it’s safe to say it will be either three or six. Each player has a goal to reach, or a part to play so to speak. Sometimes each player has a specialized part in the mission, sometimes he doesn’t. Again, it depends on the context of the narrative.
If players do not have a specific group of people they play with and don’t feel the need to play with people they know, they can join a game serving the chapter they wish to play, and will be opened up into a chat room where they will converse and choose characters before they are thrust into the mission of choice.
Q: Damn, this sounds cool, but you know what would be even cooler?! T34M D34THM$tch!!!!W!!@1
A: Maybe so, but let's focus on the foundation first, shall we?
A: Development halted due to lack of a team. Kind of need one of those to make a game don't ya?
I got awards, praise and approval from many people, sites, etc. about this mod, but, unfortunately, I could never find a team. It was new, it was original, it could be something great. but unfortunately, two men can't do everything a full-scale production team can do.
I could never establish roles; it was just me and the artist, who didn't have the time eventually to do everything I was asking him to do. He did some great work, but ultimately it will amount to next to nothing for me, because in the end, I didn't have a team. He's now working for NeoTokyo or something; I don't blame him.
So, I'm looking for a dedicated, professional team. One with integrity, one with a defined work ethic. I want to make this a single player mod with a story, and a strong sense of cinematic purpose. A story that noone's seen before.
I think about ideas that I *could* have put in this mod, almost everyday. I'm scaling it down. PM me if you're interested.
Q: Is this mod still a Angels vs. Demons mod?
A: Kind of. You will be playing as characters that have a very important part to play in the Final Battle for Heaven and Earth, but, other than the character's themselves, there really isn't anything all that intensely mythical about it, such as the Angels and Demons, though they will make appearances in the story that the players progress through.
Q: How many players will this mod have?
A: This game will be a multiplayer co-op modification for the Source engine produced by Valve.
Q: What is this game?
A: This game will have you play single-player missions as tutorial levels. They will introduce you to the characters that you can later choose to play as in multiplayer co-op chapters. In the single-player missions you will learn how to handle each individual character, how to control their separate nuances; you will be given the basics on how to play as them.
Q: What are the multiplayer chapters like?
A: These will be released in a sort of episodic format, meaning one at a time to the community. Each chapter further develops the storyline and by doing so, increases the player’s attachment to the characters that you play as and are introduced to in the single-player tutorial missions.
There are two goals that I want to achieve with this. One is to have a pencil and paper sit-around-the-table-on-a-Sunday-night style bond be formed between players. I want people to play with the same people that they started to play with in the first chapter, and continue to play with them, in the same way that any Dungeons and Dragons campaign would.
Another more gameplay-oriented goal is to have players develop an attachment to a specific character’s play style. I want players to be able to brag about how good their ‘Tom’ skills are, or how they are working on playing as ‘Bob’ but are having trouble because he’s so different from ‘Tom,’ etc.
Q: What are these ‘missions’ you keep speaking of?
A: There are several missions in one chapter. They are usually composed of about three people working in unison to achieve goals set forth by the context of the chapter’s storyline and narrative. The actual number of players in any one mission varies depending on which chapter it is, but it’s safe to say it will be either three or six. Each player has a goal to reach, or a part to play so to speak. Sometimes each player has a specialized part in the mission, sometimes he doesn’t. Again, it depends on the context of the narrative.
If players do not have a specific group of people they play with and don’t feel the need to play with people they know, they can join a game serving the chapter they wish to play, and will be opened up into a chat room where they will converse and choose characters before they are thrust into the mission of choice.
Q: Damn, this sounds cool, but you know what would be even cooler?! T34M D34THM$tch!!!!W!!@1
A: Maybe so, but let's focus on the foundation first, shall we?