BlueWolf72
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Am I right in assuming that Carmack is the only one left from the original Id team?
I love Halo and consoles, and he's absolutely right.LAWL,
Carmack just stated halo pro players cant compare to a quake pro player... let the flame wars begin
OK, If you take a look at the Rage PDF, they said that - in order to have the game code be scalable for all systems, they had to completely change the way the jobs were done, because the way they had originally done it could not be done on the Cell processor.Loving both consoles and PC not allowed. Flame War resumed.
http://www.google.com/#hl=en&q=carmack+rasterizer+slower&aq=f&aqi=&fp=1d3438fbc28dc0ecJohn Carmack says PS3 ver RAGE 20~30fps, blames RSX rasterizer.
In normal usage, the term refers to the popular rendering algorithm for displaying three-dimensional shapes on a computer. Rasterization is currently the most popular technique for producing real-time 3D computer graphics. Real-time applications need to respond immediately to user input, and generally need to produce frame rates of at least 25 frames per second to achieve smooth animation.
A lot of developers simply drop things like decals, shaders, or texture resolutions to compensate for the PS3 it seems. I've seen so many games that look better on the 360 than the ps3 because of this.
Fallout 3 + ID Tek5 = Rage.............
Well, at least the PS3 version uses OpenGL, right?
So does the PC version...and of course the Mac version...in fact the 360's the only version that runs on DirectX, so I'm not sure what PaoloM's point is exactly...
Well, at least the PS3 version uses OpenGL, right?
So does the PC version...
I also have high hopes and can't wait for the first decent open ended, free roaming fps.
every paly STALKER: Shadow of Chernobyl?
Weren't they going to have several huge areas with that hub though? In fact wasn't the game supposed to be 10 DVD's or something outrageous? I was extremely skeptical of it being more than 2 or 3 DVD's when id claimed that. Anyone have some news on this?If you're waiting on Rage to be the first open-ended FPS then you're waiting on the wrong game. All I've heard is that there is a hub city that activates the various missions.
Threw me off a little when you said Rage engine. That's Rockstar's engine. Id's is called Tech 5.It was all a little bit too technical for me, but was kind of disappointing is that it sounds like the Rage engine doesn't support a time cycle with respect to day/night which given its clearly a bit more open world for an id game seems kind of foolish really..
Threw me off a little when you said Rage engine. That's Rockstar's engine. Id's is called Tech 5.
It does sound like a cool feature, I'll admit, but a day night cycle is a huge resource hog. I'm sure they could have done it fairly easily if they wanted to put the resources there, but as it is, they are having trouble getting the PS3 to run it smoothly. Their target is 30 FPS for single player and 60 FPS in multi-player.
OK, story is not so important in a FPS game, but I have to say that apocalyptic falloutish mad maxish scenarios are becoming a little over-used. Nuclear wars, global warming, asteroid impact. There's a serious lack of imagination, in my opinion.