New Screenshots

DelaZ

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New Media : Screenshots + Video Interview

Here

Some are new, some are old.

New Video Interview : http://www.fileplanet.com/files/140000/140453.shtml

Arguably the most anticipated item on the E3 schedule, this interview answers some questions a lot of people have about the future blockbuster hit Half-Life 2. Created by GameSpy and Valve Software, this is an Interview with Doug Lombardi.
 
yeah those are the ones from IGN preview (as the 'stamps' say) ...
 
Rupertvdb said:
bye bye thread

they're not scans.

I think the pics look kind of empty. don't seem quite well populated enough (debris etc.) but then as soon as i watch video footage of HL2 my opinion changes. Cheers for the post
 
my bad if that's the case.

Definitly haven't seen that one with the combine and helicopter before, maybe i am goign crazy. I hope no one notices the foot of the combine isn't touching the ground or it'll be another warzone thread again....
 
Mr-Fusion said:
Aye. And then i look at something like this
http://www.stalker-game.com/download/gallery/screenshots/middle/sb_xray_41.jpg
And am just left asking questions. Source is capable of so much more, what's going on?

ill tell you whats going on, and its pretty obvious, Stalker looks much better, but HL2 isnt all about the graphics... right? neither is Stalker. but HL2 is just kool Man!



Look at the quality texture of the buildings behind the strider! Yuck

not sure what to make of that, ;( , valve needs to do some explaining, me thinks


edit: rupert, shut up :p what he said .. under this post
 
Quoting myself from earlier post..

from IGN's preview:

"and any of you worried about some of the early screenshots and videos showing very noticeable aliasing will be happy to know that the objects in the game looked much smoother when I was playing."
 
Dagobert said:
Half-Life 2 has a much lower minimum spec than Stalker. That's what's going on.
True, but what about this picture?
http://pcmedia.ign.com/pc/image/halflife2_050803_high_008.jpg
It's from 2003 and looks far better than most of the recent media we've been getting. Is it the lighting? Is it the overhanging wires, lamp-posts , and fences? I 'm not sure, but it just looks so much better than the new stuff.
 
I think the new stuff is actual shots from less definitive locations in the game through the storys progression., and the old stuff, was well, I dare say it... put together for show maybe? or at more key locations with more objects and what not. :)
 
I guess they have to choose pictures that won't spoil the plot. Therefore they have to show these less-important screens.
 
Mr Fusion - clarky is right - those early shots were set up, these shots are from the game.
 
I also love the way NPCs and objects seem to 'float' due to the shadows being slightly out of whack
 
Very good point clarky. Those 2003 shots must have been pre-planned to show off as much sexiness as possible in one frame, even though many other parts of the game don't look nearly as detailed. Marketing....fooled again! (meaning it's a good job)
 
Dagobert said:
Mr Fusion - clarky is right - those early shots were set up, these shots are from the game.

Oh no. :(
I don't want to get disappointed. I hate to see HL2 loads up with buildings like boxes. It will be a terrible nightmare.
 
Actually, I just think that HL2 has a rather agressive LOD thing going... maybe the buildings at higher detail actually have polygonal details, instead of textured ones...

Or they could just be buildings you don't have to pass too close to...

There's possibly a few months yet... plenty of time to get shadow bugs fixed...
 
That's a bug you always get with projected shadows, and don't expect the detail on the buildings to be any higher.
 
The lack of Anti Aliasing in some of them really doesn't help, either. I can't stand looking at pictures with aliased edges anymore... doesn't matter if it has the most amazing effects in it, it'll still look damn awful.
 
The game uses an advanced static LOD system. World brush views from hammer cannot be actively put on a changed decimation mesh system without putting them into a ql/ol format. It is my opinion that the background is a 3-D sky with a 16:1 scale, or just a place holder. Obviously the source is capable of high quality polygon counts and shader techniques. Again, there are so many factors, technical design issues, which could explain everything. You guys come to conclusions WAY too blinded and way too fast.
 
I dont care, I never played half-life for the graphics, they seem quite adequate for me

please dont complain to much, valve reads the forums from time to time, I dont want more delay
 
Yea, whoever was complaining about the textures on the buildings WAY THE HECK BACK IN THE DISTANCE...

Go outside. Look at a building really far off in the distance. Does it look as detailed as the wall next to you? That's what the LOD system is for.
 
This is being discussed in a few other places too. What needs to be pointed out is that for some reason developers don't always show off the nicest screenshots. Don't ask why, they just do for some reason. There are plenty of shots you can look up of FarCry or Stalker or whatever that make the game look like ass, despite its prettiness.
 
That's a bug you always get with projected shadows, and don't expect the detail on the buildings to be any higher.

The shadows look fine in the videos were've seen: great even (highly detailed soft shadows). They don't seem to cause a "floaty" effect anywhere else but in that screen shot, and for all we know, the reason they look odd there is because the zombies are in the midst of stepping or leaping or whatever. The only problem with them is the way they darken other pre-rendered shadows, which, while it doesn't look all that wrong to the casual eye, isn't realistic.
 
Rupertvdb said:
my bad if that's the case.

Definitly haven't seen that one with the combine and helicopter before, maybe i am goign crazy. I hope no one notices the foot of the combine isn't touching the ground or it'll be another warzone thread again....


It appears to my untrained eye that the combine soldier in question has just been shot and has in fact been lifted by the shot or is in the early process of flying backwards - hence the feet are not on the ground completely. This is also eluded to by the angle of the pistol in Gordons hand, appearing to have just been fired.

But I could be wrong...
 
What gets me is that it looked better last year, it's like they're purposefully trying to lower our expectations or something, by showing low detail shots. And then hopefully blow us away at E3.

Another thing of note, is that Source looks ten million times better moving, that's the way it's meant to be seen, and that's when you can see the subtle effects such as wet glistening of walls etc, which just look weird on screenshots.

I predict when we buy the game the graphics will be amazing ;)
 
Maybe in the SS w/the strider and the "bad" looking textures on the background buildings Valve was trying to get a little optic blur going on--perhaps an artificial field of view, in contrast to the "real" thing as done by ATI's x800.
 
Spugmaster said:
It appears to my untrained eye that the combine soldier in question has just been shot and has in fact been lifted by the shot or is in the early process of flying backwards - hence the feet are not on the ground completely. This is also eluded to by the angle of the pistol in Gordons hand, appearing to have just been fired.

But I could be wrong...

heh i was being sarcastic bud but never mind...:)

The screens are a strange bag, i think in some cases maybe the draw distance is odd or maybe they are scaled up poor quality photos rather than just hi res. In motion this should all look a lot better, photos of people can often grab them looking odd but when they are in motion it seems normal, could just be somehting like that. I never really pegged Valve as being the kind to cry over publicity. so they probably aren't to bothered by the shots.
 
the game is done,they are only testing now,i dont care what fanboys say,those ss are from the finished product not the leaked beta,and they are fugly.
 
You again? Like I said in another post, those screens are unlikely to reflect the final game. There would be a scandal for valve worse than the delay otherwise.

So, screens are not the final game.

And, again, if you are so hurt by the game, why are you bothering to post on a Half-Life 2 forum in an effort to convince everyone to feel worse?
 
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