ZoFreX
Spy
- Joined
- Jun 24, 2004
- Messages
- 558
- Reaction score
- 2
Link said:ARGHHHH. Look, new technologies are great. Really, I love them, but if you are aiming for immersion, try to make it look like I am in the scene itself and not in the scene, but looking through a camcorder. HDR? Great, except that if I sit in a pitch black room with it on, I get HDR from the game and my eyes at the same time. And don't even get me started on motion blur. You read that explanation of motion blur and its causes on the linked site? Great, thats totally correct. That is exactly how motion blur works. On a camera. However, my eyes are not cameras, they do not see in frames. Yes yes, I know that people are going to insist that they do, but they do not in fact take "frames", and although the effect is similar, it is not the same. Look at you monitor. Looks like a normal picture right? Now film it with any camcorder, and play it back. See the lines and distortions? Thats because our eyes do not work the same way as a camera. The point is this: if they are planning to have ferraris drive past at 120 mph, 2 meters or less from my body in games, then fine, chuck in the motion blur, its great, because the damn thing would blur in my eyes as well, so I won't see the effect. But nothing else is going to move fast enough to cause blur in real life, so don't replicate it in the game.
This is in dnager of going down the same road as lense flare did 7 years ago. Yes its pretty, yes its clever, but no, its not what a person sees, its what a camera sees.
Like I say, new tech is good, lets just not try and do life through a lense. I prefer life through the eye.
QFT for the last 2 paras, as far as motion blur is concerned tho.. if framerate is high enough, then motion blue isn't required to show motion of fast objects, but if framerate is low then it increases realism. As far as "life through a lense" goes, don't even get me started on lens-flare and HDR
And I do say "my family are going to the house" btw.