Sir Phoenixx
Tank
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- Nov 22, 2004
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Whoa I don't remember that.
You have a link to the video please??
http://youtube.com/watch?v=0XNBDTUSpK0
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Whoa I don't remember that.
You have a link to the video please??
Who knows, maybe we can mod it in, I'm gonna hope we can, perhaps it's left in the game files hidden somewhere.
By the way, does anyone know what happened to the water-phase and the ability to build underwater civs, was that removed for a future expansionpack or something?
Erm yes there was, originally Will Wright said you could build underwater civs in bubbles, the same way you can build civs on planets without atmosphere in glass-bubbles..There were no water civs, and the water creatures are now only in the tide pool phase.
Erm yes there was, originally Will Wright said you could build underwater civs in bubbles, the same way you can build civs on planets without atmosphere in glass-bubbles..
You can still build glass bubbles on planets and possibly underwater, but you can't have swimming civilizations.
Guess that might come in an expansion. I hope game play mechanics aren't simple. Or this game will be very very short. :frown:
Looks cool.
A question though: is there any actual aspects of Darwinistic evolution present in the game, i.e. natural selection and random mutation? Do creatures that inhabit your planets evolve or are they static? If so, that would be a huge missed opportunity, since I kinda hoped it would be a bit like Gene Pool.
...I'm still not entirely sold on the idea that the game will be fun to play...
You guys all seem to be ignoring the fact that there is more than just the creature creator. You can have interstellar wars with huge armies completely composed of your own creations. Spore is going to be the best game ever, and it's hard to deny.
When did any of that info appear? I can't remember seeing any media where there as huge armies of anything.
Erm, then don't get the game, honestly, the game is INTENDED to be EASY TO GET INTO, a coffe-break style game, a mix of other games in an easy to learn and enjoy format, this is the ultimate sandbox game, how much you enjoy it is very much up tot he user, there's alot of room for experimentation and creativity, such as the fact you can create EVERYTHING in the game, your own buildings, your own tanks, your own UFOs, your own creatures, heck even your own trees.My biggest worries about this game, as with many, is that it won't really have much depth and re-playability beyond the first time you play it. Especially bad considering a game of this type doesn't really have a story, at least I don't think so. And so this is a game that REALLY needs to have you be able to go to the end of the game, beat it if you so choose, and start over again and have a completely different experience again.
As of now I just feel every little thing is just a gimmicky mini-game, all used to demonstrate the procedural animations of the character design.
Erm, then don't get the game, honestly, the game is INTENDED to be EASY TO GET INTO, a coffe-break style game, a mix of other games in an easy to learn and enjoy format, this is the ultimate sandbox game, how much you enjoy it is very much up tot he user, there's alot of room for experimentation and creativity, such as the fact you can create EVERYTHING in the game, your own buildings, your own tanks, your own UFOs, your own creatures, heck even your own trees.
Considering almost everything in the game is based around user generated content, I doubt any one game will be the same..
My biggest worries about this game, as with many, is that it won't really have much depth and re-playability beyond the first time you play it. Especially bad considering a game of this type doesn't really have a story, at least I don't think so. And so this is a game that REALLY needs to have you be able to go to the end of the game, beat it if you so choose, and start over again and have a completely different experience again.
As of now I just feel every little thing is just a gimmicky mini-game, all used to demonstrate the procedural animations of the character design.
When in June will we get the creature editor
You can say the same about Solitaire.You could play the game a billion times and it would never be the same experience. Similar, yes, but never the same.
That doesn't make any sense. The game is infinitely repayable precisely because it has no "goal" or "end" or "story". You make the story up yourself. You set the goals yourself. What could be more repayable? You could play the game a billion times and it would never be the same experience. Similar, yes, but never the same.