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Grenades don't have enough power to "gib". It's not really a big explosion, it's just tossing fragments of the grenade at high speed. You shouldn't even see an explosion, just a bit of high velocity smoke.
Ah, my English sucks
Better explosions and sounds to accompany them
One thing that we haven't seen much of is Dynamic Displacements (1:58 of this video), so perhaps it will come back in force in time of Ep3
really?...and now the very same team are going to use their own engine for NS2.
"In addition to the new stats and ranking features, we're also working with Valve to include support for multi-core processors. We've added physics-based animation to Source for things such as the Boomer's jiggly belly full of blood, flexible hair that moves naturally, and floppy bits of clothing. We're also leveraging the new particle system coming to Source for enhanced effects. That's just some of what's coming in the first release." - Valve's Michael Booth.
(Wikipedia: HydroEngine)The HydroEngine is a video game engine created by Blade Interactive for their upcoming video game Hydrophobia for the PlayStation 3 and Xbox 360; it will also be the first to use the gaming engine. Developed over 3 years, it has a unique capability which allows modelling of flowing water and other liquids for the first time. It is entirely dynamic, which means the effect is not repeated and thus allowing different effects each time. The engine can also interface with solid body physics engines such as Havok,which allows objects and debris to be carried with the flow. Another new development platform, called the InfiniteWorldsGCS interfaces directly with the HydroEngine. According to the developers it is "an underlying architecture, which can interface with bespoke editors tailored to individual game projects".
this might be too farfetched for ep 3 but i would like to see water physics improved by adding the HydroEngine to the Source engine, kinda like what they did with the Havok engine.
People haven't you realized that this thread is 5 months old?
yes, but another "class" of people won't realise that recycling a thread is much better than creating a whole new one; with the same topic in mind
Originally Posted by death evader
yes, but another "class" of people won't realise that recycling a thread is much better than creating a whole new one; with the same topic in mind
They should use SpeedTree and random face generator. God it's annoying to watch same rebel faces all over again.
Random big American party generator.