Angry Lawyer
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- May 31, 2004
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Ahh, makes more sense now. The model has decompiled with no animations, but all of its reference SMDs. The .qc is what shows the compiler what files go where.
If you're still after making the Combine suit as an object, you're on the right track.
The next part is the animating bit. If you have Milkshape 3D, use it's Half-Life .smd importer, and edit each LOD to have the same basic model adjustments you need. Like, if you want to remove the mask - select the vertices in the face, and delete them.
The next part - setting up the animation - could get a little harder. Tell me what you want the thing to do, to look like, and I'll try and help you through it.
-Angry Lawyer
If you're still after making the Combine suit as an object, you're on the right track.
The next part is the animating bit. If you have Milkshape 3D, use it's Half-Life .smd importer, and edit each LOD to have the same basic model adjustments you need. Like, if you want to remove the mask - select the vertices in the face, and delete them.
The next part - setting up the animation - could get a little harder. Tell me what you want the thing to do, to look like, and I'll try and help you through it.
-Angry Lawyer