New Tom Clancy Game Revealed!

Russian Mafia

Vortigaunt
Joined
Dec 27, 2005
Messages
733
Reaction score
7
So, the game behind the rev64 website has been revealed.

Ubisoft_EndWar_LOGO_1177434316.jpg


Set for release on next-gen consoles (when will they become current-gen?), Ubisoft says EndWar features artificial intelligence, graphics, physics, and animations that were not possible on previous systems.

http://xbox360.ign.com/articles/782/782974p1.html
 
interesting, I guess... I haven't been hyped for a TC game ever, though, and I haven't particularly liked any of them since Rogue Spear

though vegas is fun
 
Cool. They are supposed to go into details and show off screenshots in the next issue of EGM or Game Informer, I forgot which.
 
Hmmm... it says strategy, but I wonder if you won;t be able to lead individual troops from a first-person view, because that'd be cool
 
Can't wait for more details :) Will be interesting to see if it lives up to what they're saying about it.
 
I just can't be hyped for this, the idea seems ridiculous. A climax of the conversion these games have taken; realism, high-strategy gameplay being consolelized into action shooter rubbish.

Ubisoft Shanghai's track record:

IGN said:
Ubisoft Shanghai

Chinese development studio, operated by French publisher Ubisoft. Also known as Ubisoft China.
See all: Games Developed
Games Developed

Game Boy Advance
Crouching Tiger, Hidden Dragon

GameCube
Tom Clancy's Rainbow Six 3
Tom Clancy's Splinter Cell Pandora Tomorrow

PC
Tom Clancy's Splinter Cell Pandora Tomorrow
Wu Ji

PlayStation
F1 Racing Championship

PlayStation 2
Tom Clancy's Ghost Recon Advanced Warfighter
Tom Clancy's Rainbow Six 3
Tom Clancy's Splinter Cell Pandora Tomorrow
Tom Clancy's Splinter Cell: Demo Version (Demo Disc)

PlayStation Portable
Brothers in Arms D-Day

Xbox
Tom Clancy's Splinter Cell Pandora Tomorrow

Xbox 360
Tom Clancy's Splinter Cell Double Agent

So these guys made Pandora Tomorrow.. probably the least impressive of the series, and a crap ton of ports. /end negative nancy
 
Interesting but the team making is is worrying me.
 
I thought Pandora Tomorrow was easily the best in the series.
 
I thought Pandora Tomorrow was easily the best in the series.

Eh, it just wasn't anything memorable for me. But I have to correct myself, Double Agent is the least impressive in my eyes.
 
I found DA and PT to be dissapointments and I found CT to be the best in the splinter cell series.
 
Chaos Theory was certainly the 'worst' for me; the first being the best. PT was really good too though.

But ahh, another Clancy game. How I hate Clancy and his shit-ass writing. Good job they only paste the name on...for what reason, I'll never know.
 
Chaos Theory was certainly the 'worst' for me; the first being the best. PT was really good too though.

But ahh, another Clancy game. How I hate Clancy and his shit-ass writing. Good job they only paste the name on...for what reason, I'll never know.

Because he's a bestseller and his name used to carry some weight, not that his writing was ever that great :p. But nowadays it's just kind of the trend setter in the franchise of wannabe tactical shooters :\

haha I'm sour as hell
 
Teaser for Tom Clancy's EndWar
[YOUTUBE]http://www.youtube.com/watch?v=M7eZGTRAOpM[/YOUTUBE]
Info about game sounds good but I'm disapointed by exclusivity for nextgen consoles.
 
I'm disapointed by exclusivity for nextgen consoles.

I say we use the tactical skills we learned playing the original Ghost Recon, Rainbow 6 and Operation Flashpoint (yeah, its not a clancy game, but the sequil is being developed for consoles as well as PC, and you just know that'll ruin it) and start blowing up the assests of these mother******s until they start making proper tactical shooters for PC again, and stop with all this psydo realistic console based rubbish.

*applies cammo paint and disappears into the night*
 
Can't really say anything about the game from that teaser to be honest, apart from that it felt very 'ground war' like as opposed to the slow tactical stuff I've seen in other Clancy games, more notably Ghost Recon. Perhaps it was the [seemingly] open spaces I saw and the loud sounds of war going on. I don't know.
 
Prolly gonna be s*it, arcadish like all the latest games.
I wish they would get back to making making good, realistic tactical shooters again not the console crap they are doing now.
 
The GRAW games didn't feel arcadey to me. Quite tactical, I thought.
 
is it just me or was that video piss poor. lets recap what it showed.

1: a plane flying in the clouds and dropping a bomb into a nondescript city with no signs of current fighting going on (no smoke, tracers, explosions.)

2: some guys in fancy armor running in the desert with the worst combat cameraman EVER, some explosions and gun fire off in the distance (and their retreating from what? dust bunnies?)

not impressed.
 
Teaser Trailer easily one of the stupidest I've ever seen, generic modern / futuristic war bullshit, I nearly vomited.
 
"Ubisoft says EndWar features artificial intelligence, graphics, physics, and animations that were not possible on previous systems."

They say this for every game. Taken literally, this means it will have the same AI, graphics, physics and animations of all the games they already have on X360/PS3. Which, ironically, is true of all those games too.
 
dam whats happening a invasion of generic trailers?

and yeah that teaser sucked

and yeah this games should be more like operation flashpoint,I have been playing again recently and GRAW is crap to me know
 
EndWar
-Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War)
-Inspired by... Madden
-No explicit multiplayer or single-player modes. 1 global campaign map for both game types
-Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz
-Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.
-Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."
-"[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"
-"The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
-Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.
-You can, however, toggle a full battlefield map where you can give your orders.
-Voice-command system that can control every aspect of the game
-7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles
-Limit of 12 units/squads in battle
-Unit costs are all equal
-No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.
-"Everything is destructible"
-On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities.
-If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.
-"Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."
-For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety"

Link: http://www.neogaf.com/forum/showthread.php?t=153012
 
World war 3 eh ?.. Surprisingly enough it's quite original
 
EndWar
-Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War)
-Inspired by... Madden
-No explicit multiplayer or single-player modes. 1 global campaign map for both game types
-Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz
-Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.
-Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."
-"[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"
-"The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
-Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.
-You can, however, toggle a full battlefield map where you can give your orders.
-Voice-command system that can control every aspect of the game
-7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles
-Limit of 12 units/squads in battle
-Unit costs are all equal
-No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.
-"Everything is destructible"
-On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities.
-If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.
-"Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."
-For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety"

http://www.neogaf.com/forum/showthread.php?t=153012
 
Conquering the map plus customization of units, squads and [give or take] present day equipment sounds awesome to me.
 
EndWar
-Directed by Michael de Plater (formerly of Creative Assembly, where he worked on Total War)
-Inspired by... Madden
-No explicit multiplayer or single-player modes. 1 global campaign map for both game types
-Three factions: U.S. Joint Strike Force, European Enforcers, and Russian Spetsnaz
-Persistent Risk-like online campaign map. Everyone plays in this single, global campaign. The war ends when one faction conquers the majority of territories and then a new campaign starts.
-Each campaign can be different. They give the example that if America is conquered in one campaign, they can start the next campaign "to liberate U.S. soil with a massive new 'D-Day' landing on the East coast."
-"[The Battle for Middle-earth II] was a test case for exactly what we didn't want to do" (Referring to them taking a traditional PC RTS and re-mapping the controls"
-"The first thing we did was ban any reference to the PC. We were determined to design it from the ground up for console."
-Camera is always attached to a unit. The idea is to remove the god-like vision found in RTS games by having a more realistic line of sight.
-You can, however, toggle a full battlefield map where you can give your orders.
-Voice-command system that can control every aspect of the game
-7 unit types: Riflemen, Engineers, Tanks, Transports, Helicopters, Artillery, and Command Vehicles
-Limit of 12 units/squads in battle
-Unit costs are all equal
-No "magic", meaning for something to get to the battlefield it needs to be delivered, etc.
-"Everything is destructible"
-On units: "It's a battalion that you own. You can personalize it. You can customize it. You can choose its motto and its heraldry. You can change its compositions and abilities.
-If your soldiers die, they are gone for good along with their upgrades. If they live they gain experience & medals.
-"Nothing in EndWar seems more detailed and obsessed over than the surprisingly varied way soldiers act (and react) on the battlefield."
-For example: "Squadrons of heavily armed soldiers, when ordered to a cluster of firebombed cars, will automatically take cover in different ways, periodically taking potshots at the enemy through windows and over hoods. If a soldier gets shot, one of his squad mates will drag him back to safety"

Link: http://www.neogaf.com/forum/showthread.php?t=153012

Beat you to it, Digi
 
Back
Top