New Unreal 3 pics

pssh.. the Unreal Engine 1 character looks SO much better
 
That character model is a MASSIVE leap forward. It's gonna take an amazing mapper to make something even half as good as that scene.
 
StardogChampion said:
That character model is a MASSIVE leap forward. It's gonna take an amazing mapper to make something even half as good as that scene.


Which brings us to this point, games WILL becomes shorter. I mean look at graphics, to make something remotely good with that engine, you need true pro, and a whole team of them. It’s like movie production now. I find it bit sad, that with progression of graphics, time to develop games doubles. Gamers don’t seem to understand it though, because they want real life like graphics AND long games.
 
Hmm, is that in game or a high poly version?

Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
 
We'll still have Elder Scrolls IV : Oblivion Mr. Reak
 
Sprafa said:
We'll still have Elder Scrolls IV : Oblivion Mr. Reak

I know, but read a quote from Todd SomethingSomethingBethedaDev

"the enhanced graphics will require more time" while the development time and budget remained the same. Second, because "statistically gamers prefer shorter games and often do not finish more involved titles".

So in the nutshell, Oblivion will be a shorter game. I don't know, I can buy one game, and if it's good, play it for months. I don't have ADD, where I need new game every week.
 
arrghh..why the pics dont show complete?

but anyway for what I can see it looks amazing

but I am not so excited cuz:

1.that will require a powerfull PC and I sont hav one (read my sig if you hav one)

2.sure the games whit that enine will be PC only

3.it will come in the 2006

but are incredible
 
I hope its a taster for things to come for all different future games because it looks amazing :)
 
Holy mother****er of heaven! those are some really amazing models! AND textures!
 
OH MY GOD.

this is unbelievable. LOOK AT THE SOLDIER............DAM this is SUPER fuking AWSOME.

DAM i can't believe my eyes.
 
Malcolm looks fantastic, that's damn impressive.
 
those shots look like crap, halflife 2 will own this garbage :O







j/k :)
 
HatRabit said:
those shots look like crap, halflife 2 will own this garbage :O







j/k :)

bouahaha, HL2 looks like the far left soldier comparing to this game engine.
 
Neutrino said:
Hmm, is that in game or a high poly version?

Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.

Surely you just have to look at their other in-game models to know that it IS in-game.
 
Jesus........I wonder how Unreal 4 will look like? And Unreal 5?


I wouldn't be surprised if we saw RL graphics on one of those
 
Nex321 said:
Jesus........I wonder how Unreal 4 will look like? And Unreal 5?


I wouldn't be surprised if we saw RL graphics on one of those

John Carmak Stated:

By 2010-11 The PC technology will produce Movie graphics.
 
Ahhhh... good ol' UnrealED... at least I know I'll be able to make maps for this shizz. :p
 
Am I the only one not impressed with that marine model? Looks meh to me.
Nothing you couldn't do with Doom 3 engine + Good modeling package + ZBrush + Photoshop.
Basically just a Doom 3 model with higher polycount and higher texture resolution. Has absolutely nothing to do with the engine. Doom 3 can do this, Source can do this, X-Ray can do this and Cry Engine can do this. Well whoopdeedoo.
 
PvtRyan said:
Am I the only one not impressed with that marine model? Looks meh to me.
Nothing you couldn't do with Doom 3 engine + Good modeling package + ZBrush + Photoshop.
Basically just a Doom 3 model with higher polycount and higher texture resolution. Has absolutely nothing to do with the engine. Doom 3 can do this, Source can do this, X-Ray can do this and Cry Engine can do this. Well whoopdeedoo.

Dream on........Unreal 3 graphics looks 10 better than doom 3.

Allso if doom 3 engine can do this why didn't they do that from the beginning.
 
well since i didnt see this in the topic...

the engine is planned to be released in 2006!

so any speculations of not being capable of not making such things
are not true... when its 2006 programming is on a higher level then it is now...
and yes it has higher polygon count then source or doom 3 engine... but i dont know if you saw the movie of the engine. im sure none of the engine atm can do that what the unreal 3 engine showed
 
Wow, Malcom looks old...but most importantly, really detailed.
I hope that model of Malcom will go into Unreal Tournament 2005.
 
well as far as i know the engine is not being released till 2006... so dont hope of getting that detail in unreal tournament 2005...

PC gameplay wrote (translated out of dutch)
PC Gameplay summeredition said:
To run the new unreal 3 engine with full detail, you need a videocard with 1 gig of memory.
PC Gameplay summeredition said:
According to Tim Sweeney is a pentium 3,4 a 'low end' system

already according to these quote's you can be 100% certain this engine is for 2006 on earliest
 
StardogChampion said:
Surely you just have to look at their other in-game models to know that it IS in-game.

But that's why I said it didn't look in game is because I did look at the other in game models.

Look at this one:

http://www.unrealtechnology.com/screens/character_creation2.jpg

Plus I remember from there video that the highest in game character model was 10,000 poly's. This new soldier looks far beyond that amount, which is why it did not appear to be in game to me.

However, the one thing leading me to believe it is in game is that it's textured. There would be no reason to texture a high poly source model as far as I know. So even though I find it somewhat questionable I'll accept it as an in-game model for now.
 
Graphics don't make a game.

These will be outdated in six to eight months anyway.
 
Lol....these are graphics of the year 2006 :LOL: Outdated in 6 - 8 months...we wont even see these graphics for 2 years.
 
PvtRyan said:
Am I the only one not impressed with that marine model? Looks meh to me.
Nothing you couldn't do with Doom 3 engine + Good modeling package + ZBrush + Photoshop.
Basically just a Doom 3 model with higher polycount and higher texture resolution. Has absolutely nothing to do with the engine. Doom 3 can do this, Source can do this, X-Ray can do this and Cry Engine can do this. Well whoopdeedoo.

I agree. While Malcolm looked cool, it was nothing to gawk at, IMO.
 
Neutrino said:
Hmm, is that in game or a high poly version?

Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.

That is INGAME. You can download the tech demo for the engine from fileplanet. Anyway nice find pics are insane.
 
Nex321 said:
Dream on........Unreal 3 graphics looks 10 better than doom 3.

Allso if doom 3 engine can do this why didn't they do that from the beginning.

Really, this engine isn't too different from Doom 3's. Sure, this looks 10x better, but that has nothing to do with the engine that is being shown. The only stuff Doom 3 would need a change for is HDR.
Like Farrow once said before, this is nothing but a smart PR campaign, this and better than this will be very common in 2006/2007.

And why they didn't prodcute this image quality in Doom 3? I don't know, take a guess, system requirements? You are hereby awarded the DUH award.
 
Neutrino said:
But that's why I said it didn't look in game is because I did look at the other in game models.

Look at this one:

http://www.unrealtechnology.com/screens/character_creation2.jpg

Plus I remember from there video that the highest in game character model was 10,000 poly's. This new soldier looks far beyond that amount, which is why it did not appear to be in game to me.

However, the one thing leading me to believe it is in game is that it's textured. There would be no reason to texture a high poly source model as far as I know. So even though I find it somewhat questionable I'll accept it as an in-game model for now.

Either you watched a different video or didn't listen close enough. Ingame the models are actually 10,000 polys but there's a ultra high poly (like that marine guy - in the hundreds of thousands or millions) model mesh laid over the low poly model to make the low poly model look badass and also not wreaking havoc on your system.

These char models are almost on par with characters from Final Flight of the Osirus from Animatrix.
 
AmishSlayer said:
Either you watched a different video or didn't listen close enough. Ingame the models are actually 10,000 polys but there's a ultra high poly (like that marine guy - in the hundreds of thousands or millions) model mesh laid over the low poly model to make the low poly model look badass and also not wreaking havoc on your system.

Yes, I'm well aware of that. It's called normal mapping. But that was my point. The in game models are around 10,000 polygons. But if you look at the edges of this marine model it appears to me to be much higher than 10,000, which is why I originally questioned whether it was an in-game model. But on the other hand it's not nearly high enough to be a highpoly model used for normal mapping. Not to mention there's no reason they should need to texture a highpoly model like I said. See?

Also if you look at the right side of his chest plate it looks as if the individual feathers on the bird are being modeled, which would be completely unecessary for an in-game model. So like I said, I'm willing to accept that it's in game, there were just a few things that seemed odd about it.
 
Neutrino said:
Yes, I'm well aware of that. It's called normal mapping. But that was my point. The in game models are around 10,000 polygons. But if you look at the edges of this marine model it appears to me to be much higher than 10,000, which is why I originally questioned whether it was an in-game model. See?

Also if you look at the right side of his chest plate it looks as if the individual feathers on the bird are being modeled, which would be completely unecessary for an in-game model. So like I said, I'm willing to accept that it's in game, there were just a few things that seemed odd about it.

I see what you're getting at. No way we can tell as of now.
 
MY GOD!!!!! I wonder what games will look like in 2030!
 
Ok I was looking at that picture and.......it looks to me its much better graphic than any movie right now.

Ok back to staring
 
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