Mr.Reak
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- May 24, 2003
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Finally an engine that doesn't make look humans like plastic crap.
http://www.gengamers.com/forum/viewtopic.php?t=92
http://www.gengamers.com/forum/viewtopic.php?t=92
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StardogChampion said:That character model is a MASSIVE leap forward. It's gonna take an amazing mapper to make something even half as good as that scene.
Mr.Reak said:Finally an engine that doesn't make look humans like plastic crap.
http://www.gengamers.com/forum/viewtopic.php?t=92
Sprafa said:We'll still have Elder Scrolls IV : Oblivion Mr. Reak
HatRabit said:those shots look like crap, halflife 2 will own this garbage :O
j/k
Neutrino said:Hmm, is that in game or a high poly version?
Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
Nex321 said:Jesus........I wonder how Unreal 4 will look like? And Unreal 5?
I wouldn't be surprised if we saw RL graphics on one of those
PvtRyan said:Am I the only one not impressed with that marine model? Looks meh to me.
Nothing you couldn't do with Doom 3 engine + Good modeling package + ZBrush + Photoshop.
Basically just a Doom 3 model with higher polycount and higher texture resolution. Has absolutely nothing to do with the engine. Doom 3 can do this, Source can do this, X-Ray can do this and Cry Engine can do this. Well whoopdeedoo.
PC Gameplay summeredition said:To run the new unreal 3 engine with full detail, you need a videocard with 1 gig of memory.
PC Gameplay summeredition said:According to Tim Sweeney is a pentium 3,4 a 'low end' system
StardogChampion said:Surely you just have to look at their other in-game models to know that it IS in-game.
PvtRyan said:Am I the only one not impressed with that marine model? Looks meh to me.
Nothing you couldn't do with Doom 3 engine + Good modeling package + ZBrush + Photoshop.
Basically just a Doom 3 model with higher polycount and higher texture resolution. Has absolutely nothing to do with the engine. Doom 3 can do this, Source can do this, X-Ray can do this and Cry Engine can do this. Well whoopdeedoo.
Neutrino said:Hmm, is that in game or a high poly version?
Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
Nex321 said:Dream on........Unreal 3 graphics looks 10 better than doom 3.
Allso if doom 3 engine can do this why didn't they do that from the beginning.
Neutrino said:But that's why I said it didn't look in game is because I did look at the other in game models.
Look at this one:
http://www.unrealtechnology.com/screens/character_creation2.jpg
Plus I remember from there video that the highest in game character model was 10,000 poly's. This new soldier looks far beyond that amount, which is why it did not appear to be in game to me.
However, the one thing leading me to believe it is in game is that it's textured. There would be no reason to texture a high poly source model as far as I know. So even though I find it somewhat questionable I'll accept it as an in-game model for now.
AmishSlayer said:Either you watched a different video or didn't listen close enough. Ingame the models are actually 10,000 polys but there's a ultra high poly (like that marine guy - in the hundreds of thousands or millions) model mesh laid over the low poly model to make the low poly model look badass and also not wreaking havoc on your system.
Neutrino said:Yes, I'm well aware of that. It's called normal mapping. But that was my point. The in game models are around 10,000 polygons. But if you look at the edges of this marine model it appears to me to be much higher than 10,000, which is why I originally questioned whether it was an in-game model. See?
Also if you look at the right side of his chest plate it looks as if the individual feathers on the bird are being modeled, which would be completely unecessary for an in-game model. So like I said, I'm willing to accept that it's in game, there were just a few things that seemed odd about it.