New Unreal 3 pics

Neutrino said:
Also if you look at the right side of his chest plate it looks as if the individual feathers on the bird are being modeled, which would be completely unecessary for an in-game model. So like I said, I'm willing to accept that it's in game, there were just a few things that seemed odd about it.

That's most likely a mix of poly modeling and virtual displacement mapping/parallax mapping. Some extra polies for the outline of the feathers/chestplate and for the extra detail a normalmap + heightmap.
 
PvtRyan said:
That's most likely a mix of poly modeling and virtual displacement mapping/parallax mapping. Some extra polies for the outline of the feathers/chestplate and for the extra detail a normalmap + heightmap.

Hmm, perhaps so.
 
HalfLife2Addict said:
In 2006, consoles will be able to do those graphics.

Maybe if the game was released NOW they would be something to shout about.

The sad thing is these are just screenshots, and the way the thing moves is a different thing altogether. And they aren't that impressive with the likes of Doom 3 around.

When the next wave of consoles come out, no PC hardware will be able to touch them nevermind unreal 3.0 engine.

You do know screenshots always look worse than in motion so it will look even better when its moving and all you have to do is take a look at the unreal 3.0 engine movie and you'll realise Doom3 does'nt look so impressive after all.
 
C'mon people, it doesn't look that good. It's an improvement over what we have now, but what else would you expect from a game that is still a couple years off. It's just an imcremental improvement on what we have now, and still far from perfect.

The specular system still needs work, as the characters come off looking like clay or cardboard. It is an improvement over the plasticy sheen found in a game like Doom3, but the problem isn't quite solved yet. If you look at the Quake4 screens, you can see they have updated the specular system and the plasticy Doom3 effect has been updated to a cardboardy Unreal3 effect. This Unreal3 engine isn't that far ahead of the Doom3 engine. You could easily get a character as detailed as that Malcom model into Quake4 if hardware limitations weren't an issue, and it would look identical. All you have to do is raise the polycount and texture res of a Quake4 model and you're there.

It looks pretty good though.
 
Alig said:
When the next wave of consoles come out, no PC hardware will be able to touch them nevermind unreal 3.0 engine.

:LOL:

Sorry, I find that pretty hard to believe. Maybe for about a month or two after they are released, but PC's will just catch right back up.
 
Neutrino said:
:LOL:

Sorry, I find that pretty hard to believe. Maybe for about a month or two after they are released, but PC's will just catch right back up.

It does'nt matter how short a space of time, PC's wont look as good as consoles, not to mention you could have whatever graphics card the consoles will have in your pc but no game will use it...you'll just have 200fps in farcry instead of 100fps, where as consoles always come out with true next-gen games based on their hardware, so for quite a few months consoles will have the upper hand on the PC.
 
Alig said:
It does'nt matter how short a space of time, PC's wont look as good as consoles, not to mention you could have whatever graphics card the consoles will have in your pc but no game will use it...you'll just have 200fps in farcry instead of 100fps, where as consoles always come out with true next-gen games based on their hardware, so for quite a few months consoles will have the upper hand on the PC.
You know this exact same argument has been given for around 10 years now? Every single time it was proven wrong. I see no reason why it won't be proven wrong again this time.
 
Alig said:
It does'nt matter how short a space of time, PC's wont look as good as consoles, not to mention you could have whatever graphics card the consoles will have in your pc but no game will use it...you'll just have 200fps in farcry instead of 100fps, where as consoles always come out with true next-gen games based on their hardware, so for quite a few months consoles will have the upper hand on the PC.

Did the X-box have the upper hand on the PC for a few months, or the GC even? No. And neither will any other console.
 
Alig said:
It does'nt matter how short a space of time, PC's wont look as good as consoles, not to mention you could have whatever graphics card the consoles will have in your pc but no game will use it...you'll just have 200fps in farcry instead of 100fps, where as consoles always come out with true next-gen games based on their hardware, so for quite a few months consoles will have the upper hand on the PC.

Console will never have the upper hand on pc's. Name a time when console were better then pc's? It wont happen.
 
reminder to everibody

dont say the word console cuz here everibody hate them and star to flame whiout control

I like consoles but I dont think that PC gaming will "die" if the consoles hav better graphics
anyway I consider the PC like another gaming console

and I remenber that PS2,Xbox, and GC where better that PC in graphics when was released but time after the PCs are starting to get the same graphics quality so whats the big hate?

sure the next generation of consoles will look incredible amazing and the PC will look better too
so why hate consoles if PC can get the same graphics quality?

anyway the consoles also uses videocards and all that stuff like PCs right?
and the consoles games also use game engines like the PC games right?

so for what is all that "consoles suck cuz they are not PC" thing?

I think is just fanatisn
the fanatisn is making the people dont play games that they can love
 
Yeah but before now consoles have never used new un-used technology like the Xbox2 and PS3 are going to use that wont be out on the pc before hand so this time is different.
 
Alig said:
Yeah but before now consoles have never used new un-used technology like the Xbox2 and PS3 are going to use that wont be out on the pc before hand so this time is different.

Just like the PS2's "Emotion" engine? Right? :smoking:

<RJMC> said:
reminder to everibody

dont say the word console cuz here everibody hate them and star to flame whiout control

I like consoles but I dont think that PC gaming will "die" if the consoles hav better graphics
anyway I consider the PC like another gaming console

and I remenber that PS2,Xbox, and GC where better that PC in graphics when was released but time after the PCs are starting to get the same graphics quality so whats the big hate?

sure the next generation of consoles will look incredible amazing and the PC will look better too
so why hate consoles if PC can get the same graphics quality?

anyway the consoles also uses videocards and all that stuff like PCs right?
and the consoles games also use game engines like the PC games right?

so for what is all that "consoles suck cuz they are not PC" thing?

I think is just fanatisn
the fanatisn is making the people dont play games that they can love

I like consoles. But saying they will look better than PCs is just stupid.
 
The chest and arms look like they were modeled out of clay. The head and legs look good though.
 
Thats awesome. Thats totally awesome. I can't wait to see the kind of graphics games will have in 2 years. Its gonna be SOOOOO good
 
The best thing about those images is that its all in game :D
 
IchI said:
The best thing about those images is that its all in game :D
Holy shit!!!Your kidding me...those are actually in game?
 
Tr0n said:
Holy shit!!!Your kidding me...those are actually in game?

well.... yes LOL!

just look at the images them self, even the character on the first picture. They are all running in game, its a pitty they didn't put anti alliasing on them though :(
 
IchI said:
well.... yes LOL!

just look at the images them self, even the character on the first picture. They are all running in game, its a pitty they didn't put anti alliasing on them though :(
Wow...Imagine if they did put AA on.I bet that would sure suck up a lot of fps....
 
If things get anymore advanced I'm going to have to resume living under a rock. A rock in a cave.
 
can anyone find some good examples of shots from Doom 3/Far Cry/STALKER/FEAR/Half-Life 2 and do a comparison between UE3 and those games? i think it'd give people a good idea of the kind of progression we're looking at here.

of course, proof is in the pudding, and to truly gauge the graphics we'll need to see it moving.
 
I hope people DO realize one thing about this engine, that it will come out in 2006, which is 2 ****ing years away from now. I bet Carmark could write engine for Doom III even better than this, but that’s not a point guys, stop comparing today’s games to engines of tomorrow. The only limitation here is your computer, nothing else. So to all idiots screaming “OMFG LOOK AT THE GRAPHICS, DOOM III>STALKER/HL2 SUXORS EROFL I AM ****ING IDIOTDICKHEAD”… please shut up already.
 
The unreal 3 engine was licensed by a movie studio a few months back if I don't remember wrong, at least that's what I heard, I have no evidence to back it up right now so it might be false...
 
I know someone has probably already pointed this thing out, but I was too lazy to find out. But just to be sure that someone has, I'll just take ut up:

Neutrino said:
Hmm, is that in game or a high poly version?

Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
They are indeed in-game models. It goes like this: at first they use models with a relatively low polycount (somewhere between 5 000-10 000) and then they use these normal maps as textures and they are originally taken from high detailed models at about 8 000 000 polygons.

Correct me if I'm wrong, but I do believe they use some familiar technology in Doom3.
 
Mr.Reak said:
I hope people DO realize one thing about this engine, that it will come out in 2006, which is 2 ****ing years away from now. I bet Carmark could write engine for Doom III even better than this, but that’s not a point guys, stop comparing today’s games to engines of tomorrow. The only limitation here is your computer, nothing else. So to all idiots screaming “OMFG LOOK AT THE GRAPHICS, DOOM III>STALKER/HL2 SUXORS EROFL I AM ****ING IDIOTDICKHEAD”… please shut up already.

My hero :)
 
Murray said:
They are indeed in-game models. It goes like this: at first they use models with a relatively low polycount (somewhere between 5 000-10 000) and then they use these normal maps as textures and they are originally taken from high detailed models at about 8 000 000 polygons.

Correct me if I'm wrong, but I do believe they use some familiar technology in Doom3.

Ya, I know. I had other reasons for questioning the model. And yep Doom 3 uses the same method.

Read my post on this page:

http://www.halflife2.net/forums/showthread.php?t=39449&page=3&pp=15
 
2006 isnt that far off. Just think about it. How long have you waited for hl2 or doom3?
 
there are more polygons in a single characters for the u3 engine than an entire ut2004 map :rolling:
 
TheGGMan said:
there are more polygons in a single characters for the u3 engine than an entire ut2004 map :rolling:

Hehe, not quite.

They said a u3 character has "more data, in terms of geometry and texture maps, than an entire level in the original unreal game."
 
when i start up my own computer game company i will use someone elses engine and spend all my time on good gameplay

seriously i WILL make computer games
 
UndercoverBob said:
when i start up my own computer game company i will use someone elses engine and spend all my time on good gameplay

seriously i WILL make computer games

That's your cover? Worst. Secret Agent. Ever.
 
Neutrino said:
Hmm, is that in game or a high poly version?

Edit: I'm pretty sure that is just a highpoly model and not an ingame model, though I'm not positive. It's a bit strange as I can see some poly's here and there, but in other areas there are things modeled that would not be in game.
It's an ingame model, look at the edges of it, low poly. They create the high poly version, texture it, create a low poly cage, bake the textures and normal maps from the high poly version to the low poly cage UV map, model done.

Someone else in this thread says it takes longer.. its actually a pretty quick method compared to how it used to be done.
 
That engine is the most amazing thing yet. Can't wait to see games on it. We will probably all have to upgrade as well.
 
somethings giving me a feeling that this engine is going to be leaked :(. And theres going to be a playable version :(
 
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