New video of Halo 3 Docu. about Brutes

All I want is an in-game movie, just one
 
Good stuff. Some of those animations were very cool.
 
Looks good, although seriously people why even post it here :| Before Samon (and the others) even posts I'll do it for him.


"meh"
 
Ah, this'll explain the pictures I saw earlier today then. I thought it was convienient that the one time I've actually seen a gallery theres pictures added from the 20th. Gonna watch it now.

EDIT: Hold on, hold on... what's in this docu? I've searched Youtube and found the documentry on the visuals and the orchestra they are using, and one of them is labelled ''Leaked 20/12/06'' so I presumed that was this the new one, but it's actually the one with the explanation on the visuals and the orchestras used which is really quite old now. Link, anyone? Little confused here.
 
Wow, 7 replys in and away we go. How very constructive of you.
 
I think I said 'ew' during that video and turned it off before the halfway mark...
 
I hope the battle rifle has been thrown into a burning pit of lava.
 
Well I really loved the origional Halo and bungie appears to recognise that most people did. So kudos to them for bringing back some of that origional halo feel with the first assault rifle making a come back, also with the similar outdoor architecture.
 
Half Life > Halo > Half Life 2 > Halo 2

Here's to hoping Halo 3 will at least land somewhere in the middle or at least above the POS that is Halo 2.
 
Halo > Half-life 2? Lawl. I wouldn't call Halo 2 'a piece of shit' either.
 
Halo's architecture was this:

ONE AWESOME MAP (PART)
ONE AWESOME MAP PART
REPEAT PREVIOUS MAP PART AT LEAST THREE TIMES
ANOTHER AWESOME MAP (PART)
ANOTHER AWESOME MAP PART
REPEAT PREVIOUS MAP PART AT LEAST THREE TIMES, SIX TIMES FOR GOOD MEASURE
etc.

This is pretty much what pissed me off about Halo. The levels were more than decent, but you don't have to copy them multiple times to show that.
 
Halo's architecture was this:

ONE AWESOME MAP (PART)
ONE AWESOME MAP PART
REPEAT PREVIOUS MAP PART AT LEAST THREE TIMES
ANOTHER AWESOME MAP (PART)
ANOTHER AWESOME MAP PART
REPEAT PREVIOUS MAP PART AT LEAST THREE TIMES, SIX TIMES FOR GOOD MEASURE
etc.

This is pretty much what pissed me off about Halo. The levels were more than decent, but you don't have to copy them multiple times to show that.

OMG i cant agree more. Seriously Halo would be 60times shorter if it wasnt for the copy past maps. Same map inverted then inverted again etc etc. OVER AND OVER AGAIN. Still decent and fun CO-OP games.

That trailer tho doesnt impress me. As a matter of fact it looks like shit.
 
Yeah. After playing Gears of War for a few weeks, the graphics in this are entirely underwhelming. They talk about making the brutes "brutal" (they use the word OVER AND OVER AGAIN) and yet they didn't seem much different at all. The AI seems not to have improved at all- they just charge at you, holding down the trigger like there's no tomorrow.

Don't get me wrong, I'm no mindless Bungie-basher. I loooved Halo when it came out, and have spent countless hours playing the sequel (although I was stoned out of my mind most of the time :p). But this... ick.
 
OMG i cant agree more. Seriously Halo would be 60times shorter if it wasnt for the copy past maps. Same map inverted then inverted again etc etc. OVER AND OVER AGAIN. Still decent and fun CO-OP games.

That trailer tho doesnt impress me. As a matter of fact it looks like shit.

Haha... and then some levels were just previous levels, but BACKWARDS. And they were STILL that horribly nauseating (but authentically alien!) bright fluro purple.

God I hate the library, in both games. :(
 
MY MAN JAIME GRIESEMER IS SANDBOX LEAD DUDES.

30 seconds over and over and over. BE RDY 4 IT!!!!!:D
 
Am i the only one that thinks Bungie's art design is terrible? I find it so incredibly....average in terms of concept. I mean, most of the architecture is probably designed on the simplest of scribblings from one of their youngest and most inexperienced of concept artists. I just can't and never have been able to stand it.

I don't mean to be so harsh, but for such a ridiculously successful game, its art direction appears to be on one of the lowest rungs possible for a high-budget production. Its just so terribly average, and the way they mixed in the horrible architectural design with an even worse colour scheme shits me. I mean, pink and purple for a superior and religously fanatical alien race? Combine the colours with very smooth round curves on everything, and you have a very very feminine alien race. Way to strike fear into mankind. Oh no, intergalactic barbies are here to cleanse me of my blasphemous ways. Bah.

(This isn't a beef against bungie, but whoever is incharge of the art direction. Its terrible)
 
Am i the only one that thinks Bungie's art design is terrible? I find it so incredibly....average in terms of concept. I mean, most of the architecture is probably designed on the simplest of scribblings from one of their youngest and most inexperienced of concept artists. I just can't and never have been able to stand it.

I don't mean to be so harsh, but for such a ridiculously successful game, its art direction appears to be on one of the lowest rungs possible for a high-budget production. Its just so terribly average, and the way they mixed in the horrible architectural design with an even worse colour scheme shits me. I mean, pink and purple for a superior and religously fanatical alien race? Combine the colours with very smooth round curves on everything, and you have a very very feminine alien race. Way to strike fear into mankind. Oh no, intergalactic barbies are here to cleanse me of my blasphemous ways. Bah.

(This isn't a beef against bungie, but whoever is incharge of the art direction. Its terrible)

Double-agreed!
 
Am i the only one that thinks Bungie's art design is terrible? I find it so incredibly....average in terms of concept. I mean, most of the architecture is probably designed on the simplest of scribblings from one of their youngest and most inexperienced of concept artists. I just can't and never have been able to stand it.

I don't mean to be so harsh, but for such a ridiculously successful game, its art direction appears to be on one of the lowest rungs possible for a high-budget production. Its just so terribly average, and the way they mixed in the horrible architectural design with an even worse colour scheme shits me. I mean, pink and purple for a superior and religously fanatical alien race? Combine the colours with very smooth round curves on everything, and you have a very very feminine alien race. Way to strike fear into mankind. Oh no, intergalactic barbies are here to cleanse me of my blasphemous ways. Bah.

(This isn't a beef against bungie, but whoever is incharge of the art direction. Its terrible)

Lol, but what if camoflage colours for the marines was the Covenant's equivilent of barbie colours? "Way to strike fear into our hearts, stupid humans! Our PINK DESTROYERS will DESTROY YOU!"

You gotta look at it from their side, too!
 
I'm keen for Halo 3, but I dunno - when I see Valve interviews, Gabe, Lombardi et al all seem to know exactly what they're talking about. These guys don't come across as owning their subject at all
 
HL2.net bash Halo - who would ever have thought it??!!

Climb back into your protective bubble wrap of quick saves and fps that take no skill - there's no place for you in Halo ;)

Woohoo - 6k
 
So, the supposed "background of the brutes" was some shit about the artwork? What was the point of this video. The only thing I garnerned was that the Brutes are gonna be more shit in halo 3 than they were in halo 2.
What really annoys me is how arrogent and headstrong bungie is: "We had such an awesome ending to halo 2" "More like dropped the controller in awe" etc.
 
So, the supposed "background of the brutes" was some shit about the artwork? What was the point of this video. The only thing I garnerned was that the Brutes are gonna be more shit in halo 3 than they were in halo 2.
What really annoys me is how arrogent and headstrong bungie is: "We had such an awesome ending to halo 2" "More like dropped the controller in awe" etc.
Well it's hardly going to be a story exposee [damn accented characters], considering how badly Bungie needs to keep all of Halo 3's story a GOOD surprise.

And Bungie was taking the piss (is that the right phrase? I think it is... crazy Brits) when they said "We had such an awesome ending to Halo 2". I'm surprised so many people couldn't catch on to "More like dropped the controller in awe!" what with it being so blatantly sarcastic.

[edit]
I don't mean to be so harsh, but for such a ridiculously successful game, its art direction appears to be on one of the lowest rungs possible for a high-budget production. Its just so terribly average, and the way they mixed in the horrible architectural design with an even worse colour scheme shits me. I mean, pink and purple for a superior and religously fanatical alien race? Combine the colours with very smooth round curves on everything, and you have a very very feminine alien race. Way to strike fear into mankind. Oh no, intergalactic barbies are here to cleanse me of my blasphemous ways. Bah.
Say what you might, the pink/purple scheme is applied well, and it's overtly unique. I'd rather fight crazily-colored purple enemies than fight boring shades of gray and brown for the millionth time.
 
You agree with everyone who criticises Halo ;)

Definately. But as you can see, I don't rally up with those calling it a piece of shit either.

Climb back into your protective bubble wrap of quick saves and fps that take no skill - there's no place for you in Halo ;)

Yes, and we'll keep our actual gameplay too. ;)
 
If gameplay means combat that requires zero thought, you're welcome to it :E
 
If gameplay means combat that requires zero thought, you're welcome to it :E

If Combat that requires thought means you need to map out a massive strategy plan to take out TWO elites in the same room WITHOUT being ownzored from accross the map by a Bug Sniper, then we'll keep our mindless fun gameplay. :D

Legendary mode's a bitch. You need a map for every. Single. Encounter.
 
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