Combine Hybrid
Tank
- Joined
- Dec 2, 2004
- Messages
- 2,334
- Reaction score
- 5
http://www.xboxyde.com/leech_3453_en.html
Looks fantastic.
The video is also available in Marketplace.
Looks fantastic.
The video is also available in Marketplace.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Halo > Half LifeDoesn't make very good gameplay? What does in Halo lolololol.
Halo > Half Life
Harharhar!
Halo > Half Life
Harharhar!
Not a POS by any means, but definitely a low point in Bungie's library.Halo > Half-life 2? Lawl. I wouldn't call Halo 2 'a piece of shit' either.
I'm not even gonna try and start this one or say why I believe it.Halo > Half-life 2? Lawl.
Well maybe not a total POS it had its moments I suppose, but it definitely wasn't what It could have been.Not a POS by any means, but definitely a low point in Bungie's library.
Halo's architecture was this:
ONE AWESOME MAP (PART)
ONE AWESOME MAP PART
REPEAT PREVIOUS MAP PART AT LEAST THREE TIMES
ANOTHER AWESOME MAP (PART)
ANOTHER AWESOME MAP PART
REPEAT PREVIOUS MAP PART AT LEAST THREE TIMES, SIX TIMES FOR GOOD MEASURE
etc.
This is pretty much what pissed me off about Halo. The levels were more than decent, but you don't have to copy them multiple times to show that.
OMG i cant agree more. Seriously Halo would be 60times shorter if it wasnt for the copy past maps. Same map inverted then inverted again etc etc. OVER AND OVER AGAIN. Still decent and fun CO-OP games.
That trailer tho doesnt impress me. As a matter of fact it looks like shit.
Am i the only one that thinks Bungie's art design is terrible? I find it so incredibly....average in terms of concept. I mean, most of the architecture is probably designed on the simplest of scribblings from one of their youngest and most inexperienced of concept artists. I just can't and never have been able to stand it.
I don't mean to be so harsh, but for such a ridiculously successful game, its art direction appears to be on one of the lowest rungs possible for a high-budget production. Its just so terribly average, and the way they mixed in the horrible architectural design with an even worse colour scheme shits me. I mean, pink and purple for a superior and religously fanatical alien race? Combine the colours with very smooth round curves on everything, and you have a very very feminine alien race. Way to strike fear into mankind. Oh no, intergalactic barbies are here to cleanse me of my blasphemous ways. Bah.
(This isn't a beef against bungie, but whoever is incharge of the art direction. Its terrible)
Am i the only one that thinks Bungie's art design is terrible? I find it so incredibly....average in terms of concept. I mean, most of the architecture is probably designed on the simplest of scribblings from one of their youngest and most inexperienced of concept artists. I just can't and never have been able to stand it.
I don't mean to be so harsh, but for such a ridiculously successful game, its art direction appears to be on one of the lowest rungs possible for a high-budget production. Its just so terribly average, and the way they mixed in the horrible architectural design with an even worse colour scheme shits me. I mean, pink and purple for a superior and religously fanatical alien race? Combine the colours with very smooth round curves on everything, and you have a very very feminine alien race. Way to strike fear into mankind. Oh no, intergalactic barbies are here to cleanse me of my blasphemous ways. Bah.
(This isn't a beef against bungie, but whoever is incharge of the art direction. Its terrible)
You agree with everyone who criticises HaloDouble-agreed!
You agree with everyone who criticises Halo![]()
Well it's hardly going to be a story exposee [damn accented characters], considering how badly Bungie needs to keep all of Halo 3's story a GOOD surprise.So, the supposed "background of the brutes" was some shit about the artwork? What was the point of this video. The only thing I garnerned was that the Brutes are gonna be more shit in halo 3 than they were in halo 2.
What really annoys me is how arrogent and headstrong bungie is: "We had such an awesome ending to halo 2" "More like dropped the controller in awe" etc.
Say what you might, the pink/purple scheme is applied well, and it's overtly unique. I'd rather fight crazily-colored purple enemies than fight boring shades of gray and brown for the millionth time.I don't mean to be so harsh, but for such a ridiculously successful game, its art direction appears to be on one of the lowest rungs possible for a high-budget production. Its just so terribly average, and the way they mixed in the horrible architectural design with an even worse colour scheme shits me. I mean, pink and purple for a superior and religously fanatical alien race? Combine the colours with very smooth round curves on everything, and you have a very very feminine alien race. Way to strike fear into mankind. Oh no, intergalactic barbies are here to cleanse me of my blasphemous ways. Bah.
You agree with everyone who criticises Halo![]()
Climb back into your protective bubble wrap of quick saves and fps that take no skill - there's no place for you in Halo![]()
If gameplay means combat that requires zero thought, you're welcome to it :E