Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
Whats this massive strategy business? The great thing about Halo is you can take the battle to them and kick ass.
HL2.net bash Halo - who would ever have thought it??!!
Climb back into your protective bubble wrap of quick saves and fps that take no skill - there's no place for you in Halo
Woohoo - 6k
Enjoy repeating the same level 10 times because you screwed up repeatably.
Don't get me wrong; I'm not saying its a piece of shit. The first one was actually pretty good, except assualt on the control room. I think I just took a banshee and skipped to the end. Arbiter was the best thing about Halo 2 IMO, though I feel like the only person in the world who thinks this.
Enjoy repeating the same level 10 times because you screwed up repeatably.
This is what makes Halo's combat stand out - the game requires you to actually get good at it, other fps don't. Gameplay/combat wise, it's far deeper than anything else. If you're spending the whole time hiding and counting bullets it's probably time to drop a difficulty setting
I found Halo 1 to me mostly very funDoesn't make very good gameplay? What does in Halo lolololol.
Am I the only one here who thought that the levels in Halo were pretty good? They had jungles, beaches, alien vessels, snowy mountains/valleys, operational and destroyed Pillar of Autumn, rolling hills, Forerunner structures, looming cliffs, etc., all of which I thought were pretty well done. The Forerunner structures seem to be the areas where people get the idea that all the levels were the same, and that is because, if I'm not mistaken, you went in on a mission, found something rather unpleasant, and came back out the same way. Have an issue with the art direction for the Covenant war engine? Surely the color choices amplify the 'alienness' of the Covenant (admittedly so, since the assumption here was that it was a bad choice for combat). Would you rather have them dress in camoflage when they find themselves fighting in the snow, buildings, beaches, etc.? The Covenant use their invisible cloak for camoflage, which is arguably better.
More on topic, what exactly was horrible about this video? I just saw it and thought it looked pretty good, especially when it appears to be a work in progress. We'll see how it looks when it comes out, but what I saw made me want to play it for sure.
IMO the 2 best levels.Thank you. Forerunner structures need some variety and Two Betrayals uses many of the same areas as Assault on the Control Room, but other than that I liked the level design in Halo.
So... what are the brutes like in combat anyway? It sounds like they're going to revamp their AI for Halo 3. I'm still waiting for Halo 2 to come out on PC.
I think Halo deserves some serious props for something overlooked:
Vehicles
So many FPS's out there try to throw in a vehicle portion to the game and it ends up feeling tacked on with clunky control and stupid gameplay to go with it.
Halo 1 & the earth level in Halo 2 have the BEST vehicle gameplay I've played in any SP FPS ever.
Water Hazard takes that spot for me. I enjoyed the Airboat very much, and the pacing and gameplay were tuned to a tea. However, I'd agree with Halo 1. I loved driving the Warthog, but I'm afraid Halo 2 suffers from the exact same 'clunky controls and stupid gameplay' you described.
I thought the airboat had crappy controls that felt way too unrealistic. There was no drift whatsoever. It turned on a dime pretty much.
On the one hand it's the kind of variety that you don't see as often in an FPS... but on the other, it's every scenario cliche gaming has ever thrown up. Tropical Island, Snow, Ancient Ruins, Technological Nightmare, Spaceship, Desert, Jungle? Am I describing Halo or Sonic the Hedgehog or both? Most FPS games have stuck to creating only a handful of these, and from the point of view of immersion, isn't that more interesting? Halo, despite being a rarely used and interesting setting in itself, is presented as more of a loose association of level-cliche types strung together with cut-scenes. Compared to somewhere like Black Mesa, or City 17 (which is a particularly underused and clever setting) Halo just doesn't have the same kind of coherence in design. You jump in the foehammer or the teleport chamber and it's no different from busting open the egg-chamber or climbing the flag outside the castle.Am I the only one here who thought that the levels in Halo were pretty good? They had jungles, beaches, alien vessels, snowy mountains/valleys, operational and destroyed Pillar of Autumn, rolling hills, Forerunner structures, looming cliffs, etc., all of which I thought were pretty well done.
I loved the airboat section!I thought the airboat had crappy controls that felt way too unrealistic. There was no drift whatsoever. It turned on a dime pretty much.
I hated the Warthog in Halo 1. Maybe my driving skills just suck, but I was almost always sliding around like a dead hooker on ice.