Newest MOH trailer

YES! they used that dude with the beard! i've always liked that picture cause he looked like such a hardass! Didn't it turn out he was with an independent contracting militia like Blackwater?
 
Great trailer.

Soldiers look kind of identical though.
 
Looks a ****ton better than MW1 or 2.
 
Hmm...If this stays somewhat grounded in reality and keeps the difficulty up it may be interesting.

Edit: As long as keeping difficulty up doesn't mean uncanny enemy accuracy and grenade spam.
 
The soundtrack to this game is going to be beyond awesome.
 
Making of blog post: http://www.medalofhonor.com/blog/2010/05/leave-message

The best way we knew how to do this, was to recreate the Omaha Beach landing with Jimmy Patterson. Except now, instead of arriving on the shores of occupied France in the hull of a Higgins boat, our Ranger would arrive in the Shahi-Kot Valley, in Afghanistan’s Paktia province, in the modern day equivalent, the CH-47 Chinook helicopter. Basically, Normandy in the desert.

Since the entire piece is taken directly from the opening of the first Ranger mission in our game, creating the first pass of our trailer was quick and easy. We simply slowed the animation down and removed a few scenes that didn’t fit within the message. The entire untouched scene at regular speed remains in the final product.

There is a wonderful gag in the middle of the scene where one of the Rangers actually begins to realize that things seem very familiar to him. When it finally dawns on him that he is basically reliving the D-Day landing from “Saving Private Ryan” he quickly notices that he is sitting closest to the loading ramp at the rear of the fuselage. He then taps one of his teammates on the shoulder and says, “Hey, I’ve seen this movie, you sit here!” and then trades places with the young Ranger.

The actual phone message Jim leaves for his family back home changed after we showed it to one of our military consultants. When he first heard the message, he offered up a dose of reality. He explained to us that when you are deployed and in harm’s way, you tell your loved ones whatever they need to hear to keep them from worrying. Even when you are moments away from stepping outside the wire to conduct a raid or begin a major offensive, you never disclose anything. You assure them that you are fine and that you will be fine, knowing it will help them sleep at night. We let this information settle in for a few hours and then we rewrote the dialog to what you hear now.

After the trailer was completed we showed it to a select group of individuals to get their reaction. We showed it to the wife of a Marine who had recently returned home. We showed it to our significant others and our families. We then showed it to senior officials within the U.S. Army. It was late one afternoon and our liaison, Lieutenant Colonel Greg Bishop, had brought a colleague of his from the U.S Army Public Affairs Office to meet with us, see our game and get a tour of our facility. We stopped by the theater and I surprised them with a private viewing of the trailer. At the end of the piece, the room was silent. He then stood, pointed at the screen and said very matter-of-factly, “That right there gentleman is the reason we are working with this team, and why the U.S. Army will continue to support Medal of Honor.”

Needless to say, it was a very rewarding day.
 
Wow... That looks sweet. Great soundtrack as well. Looking forward to this one. I hope the SP campaign is of decent length & not a slapped together 10hrs, just to say it has a SP, when really it's just another MP based shooter.

My fingers are crossed.

-MRG
 
Looking forward to this one, the latest MOH games have been lacking. I actually like how they're adding the human element to it with the phone call, hopefully the entire campaign will have a great story. The soundtrack is going to be badass.
 
Where are you guys getting this "omg awesome soundtrack" from?
 
That actually looks very promising. Call of Duty was supposed to be the realistic-yet-still-exciting FPS, but they abandoned that after the first game. Hopefully they can recapture that mood with this game, and bring in a human element that has been absent so far. I have to agree with Krynn, though. The music I heard was nice, but it didn't blow my mind. Tangentially, Medal of Honor: Frontline had some of the best music in gaming.
 
Where are you guys getting this "omg awesome soundtrack" from?

Medal of Honor games have always had, at least to my ears, excellent soundtracks and wonderful composition. I've seen a lot of the "behind the scenes" stuff that has been bundled with their games and how much work actually goes into just the music.

Hearing the orchestra at the end, even the small part that was heard, just rekindled my memory of how great these games incorporated those soft, but bold, musical themes. Games like COD had something similar with their first releases, but of course.. they obviously went the entirely opposite direction with MW.
 
Medal of Honor games have always had, at least to my ears, excellent soundtracks and wonderful composition. I've seen a lot of the "behind the scenes" stuff that has been bundled with their games and how much work actually goes into just the music.

Hearing the orchestra at the end, even the small part that was heard, just rekindled my memory of how great these games incorporated those soft, but bold, musical themes. Games like COD had something similar with their first releases, but of course.. they obviously went the entirely opposite direction with MW.
That's true. I remember - I guess it was "Frontline" - with the behind the scenes on the orchestra. It really was incredible. They had a full classic instrument ensemble and used a choir very effectively.

Shouldn't hurt the budget too bad. I wouldn't mind them going that route again, at all.
 
It bears repeating. Frontline had one of the greatest video game soundtracks of all time. Scored by Michael Giacchino, who went on to Up and Star Trek. You guys should check it out. I think Galbadia Hotel has the music.
 
FFS! Yet another present day war game that takes place in the middle east...

Can't they just make up a war, damn it.
 
Yeah I've been keeping tabs on this, looks very promising. You end up doing solo missions behind enemy lines and have to seek help from the locals on your missions which is essentially what happens in real life. Hope they have had a good look at games liked Allied Assault and the first Call of Duty in terms of single player, really go back to the routes. No idea whats in it for the multiplayer.

But yeh awesome trailer and soundtrack.
 
I heard it's supposed to have the "best" single player campaign (compared to CoD, I guess), while multiplayer is another matter, handled by dice, if I recall.

This is definitely on my "to purchase" list.
 
MP handled by Dice?! Well that can only mean good things.
 
And the last I heard the SP uses the Unreal Engine 3 while MP uses the Frostbite engine.

It would also be killer if they could port AA and SH to the new engine. I'd definitely pay $10 extra for a dlc of it.
 
The MOH franchise always had some of the greatest soundtracks. I've always loved the sound of the French Horns. Here's just a few of my favorite.

Medal of Honor: Allied Assault Main Theme
http://www.youtube.com/watch?v=OMceLmyGrjQ

Medal of Honor: Frontline Main Theme
http://www.youtube.com/watch?v=LHonMUpV47Q

Medal of Honor: Pacific Assault Main Theme
http://www.youtube.com/watch?v=MlE6sVpkEf8&feature=related

Medal of Honor: Pacific Assault - Rising Sun
http://www.youtube.com/watch?v=uwsxRMRTvk4&feature=related
 
I find this hard to believe.
That's what it says on wikipedia. SP is being made by EALA and MP by DICE. I wonder will you get the option of installing only one or the other to save on having to take up the space of two engines on your HD.
 
Doubtful, besides its not really the engine that takes up a lot of space. The size of the game depends on whether or not they share assets, which I'm betting they do.
 
I am skeptical to say the least. Speardhead, for me, was the last decent Medal of Honor game, and I have hard time believing they are going to recapture the charm of MoHAA.
 
i'm not sure what to make of dice handling the multiplayer side of things. as BC2 proves, they know how to make good multiplayer, but how much of that can they really add to a different title without cutting their own special brand of play in half? they can't make BC2.5 or BC3 but in MOH, as they'll be saving all of that energy for a new battlefield game in itself.

of course, they'll obviously be tailoring it to what the mechanics and gamestyle this new MOH title is, but i'm a little weary about it. well, i guess i should be weary for them and how they are going to play this outside of their comfort zone, but that isn't really for me to worry about i suppose.
 
Interesting to see the realistic (albeit cliched, hammy, heavily scripted) tone as opposed to MW. Could work solely on that basis, or suffer too heavily from the flaws above.

Also, someone was forgetting something:

http://www.youtube.com/watch?v=lLiRgNFvfGw

Gentlemen.
 
arnhem knights.

was that the mission where you had to go through a ruined arnhem and find british soldiers? if it was, i remember feeling pretty emotional fighting through that mission. seeing soldiers getting gunned down in the ruins, going up against horrible german odds, that music...

sad stuff.

i'm having a lot of nostalgia over frontline now. i don't think i could play it now, but i'm just remembering back to... well, all of it. it's basically band of brothers crossed with a bridge too far, except you're a one man army for the most part.
 
Why wouldn't the SP and MP both be on Frostbite?
 
i'm not sure what to make of dice handling the multiplayer side of things. as BC2 proves, they know how to make good multiplayer, but how much of that can they really add to a different title without cutting their own special brand of play in half? they can't make BC2.5 or BC3 but in MOH, as they'll be saving all of that energy for a new battlefield game in itself.
I'd love if they made a Battlefield style game except with a lighter focus on vehicles and much tighter combat. Make it more about infantry, with smaller maps that emphasize tactics, positioning and point control, while still being spacious enough to not be a total twitch-fest like CoD or something. Maybe bring the squad system over from BC2 as well.

Anyway, I'm still waiting for DICE to make a game that doesn't have that signature Battlefield sluggishness to it...
 
was that the mission where you had to go through a ruined arnhem and find british soldiers? if it was, i remember feeling pretty emotional fighting through that mission. seeing soldiers getting gunned down in the ruins, going up against horrible german odds, that music...

sad stuff.

Yup. The Dutch missions were sweet. Arnhem Knights is a brilliant piece.
 
I think what made Frontline and its music so memorable was the tragic air. Most of the game is set during Market-Garden, and, quite frankly, Market-Garden was a disaster. The Allies lost. Thus the designers were able to establish this very somber mood you rarely see in WWII games.

Also, adding my vote to "Arnhem". One of the greatest tracks in video game music ever. I do not exaggerate. And what's so crazy is that it's battle music. It beautifully conveys the hopelessness of the British paratroopers as they are slowly whittled down by the Germans.
 
It also had the best sounding thompson gun in a videogame.
 
Back
Top