VictimOfScience
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...with its upcoming Indiana Jones title, LucasArts may be onto something. Utilizing a run-time animation technology called euphoria, the game is poised to push the limits of what was previously possible. The company that developed the technology, NaturalMotion, has been working for years to hone euphoria to accurately replicate real-world physics such as strength, weight, and momentum with in-game character models. Whereas before, all animations had to be pre-programmed, euphoria allows for reactions and behaviors to occur in real-time -- allowing models to react realistically to whatever situation might arise.
No more rag-dolls, no more pre-programmed animations--all real time AI awareness. The descriptions they give of the AI trying to grab onto things while falling or sliding or landing or trying to help another AI character sounds incredible and will no doubt help put the "next" into the "next-gen." The videos are great, but it will be much better to see the actual Indy Jones fight demos and such. Hopefully they will surface soon...
Whole story here.