MuToiD_MaN
The Freeman
- Joined
- Nov 5, 2004
- Messages
- 4,513
- Reaction score
- 226
Exciting times, fellas.
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I think that is a lot of promising projects that may not necessarily constitute a completely changed engine, but on their own may be more meaningful than graphical improvements.
As for their current achievements, I think Source still has several very important advantages over other state of the art engines: facial animations, highly-perfected AI companions, good physics with game-play relevance, hybrid of lighting technologies that produce excellent visual results, measurement of players' state and adjusting game mechanics accordingly.
All those served far better to refine game-play and provide them with narrative techniques leaps and bounds ahead of other games, than the pursuit of higher general rendering capabilities, like in the case of CryEngine.
class ENGINE( object ):
'''
Known engine names
'''
SOURCE = 'Source'
SOURCE2 = 'Source 2'
SFM = 'SFM'
HYBRID = 'Hybrid'
ALL = 'All'
SOURCE_FAMILY = ( SOURCE, SFM )
SOURCE2_FAMILY = ( SOURCE2, HYBRID )
ALL_ENGINES = ( SOURCE,
SOURCE2,
SFM,
HYBRID
)
Interesting.....
Nah, I`m gonna wait for Source 2 Episode 1 =PNah, better wait for Source 8
Hybrid could just be a term for a hybrid between Source 1 and Source 2 for something, maybe a cinematic. I wouldn't read that far into it. It would seem so with the "SOURCE_FAMILY" term.