Cheomesh
Newbie
- Joined
- Aug 18, 2007
- Messages
- 2,972
- Reaction score
- 19
I've been playing video games for a long time. I've played all sorts of Genres, from games like zero g to break out to "Classic Concentration" on floppy disks off of DOS as a young kid.
Played tons of shooters, from Doom to HL2. Played golden classics like "Lord of the Realms 2" and "Soldiers of Anarchy".
So I played Crysis too. While the gameplay is something for a different thread, I'd like to put forward the idea that improving graphics on the "next generation of games" would be a faux pas.
I say this because they're great.
With so many friggin games out there, and the fact that it's an industry with people making a living off of it means that you're pretty much stuck trying to market to multiple people.
That being said, let's pick apart the FPS.
In a shooter of any choice, barring the few and far between "tactical" shooters, rarely does an enemy force ever make "sense".
By this, they never represent a believable force more than half the time, instead just unsupported grunts randomly shooting at you with no overall "purpose" to their existence. What would be an improvement would be having us fight an actual organized force. In Crysis 2 for example, I want to see USMC squads actually backed up with support weaponry! Or KPA forces seeing me and laying down a hail of gunfire with their SAW.
Another thing would be animations. While animations look good, they never seem to react good. When someone sits down, they rarely convey the feeling of mass in that person. They sort of just float down to their chair.
Model skinning -- in practically every game I see these days, the model skins seem to "stretch" around a lot. I'm not a skinner but there has to be some way around it. Just check out the Combine Overwatch units in HL2 and its episodes for example.
In game Heroics are great and all, but can we see ourselves in a support role for once? Lets say in Call of Duty 6, when we're assaulting Normandy (again) beach heads, instead of being the sole hero who can run over and blow something up, maybe let us be one of the guys covering the AI guy who has to go and blow up whatever it is we're after. Or how about more games where when we die, we can "take over" as a different unit? I brought this up in my "Non MC Halo game" thread.
I think I'm getting something across but it's late and I should have been in bed 4 hours ago.
Talk amongst yourselves.
Played tons of shooters, from Doom to HL2. Played golden classics like "Lord of the Realms 2" and "Soldiers of Anarchy".
So I played Crysis too. While the gameplay is something for a different thread, I'd like to put forward the idea that improving graphics on the "next generation of games" would be a faux pas.
I say this because they're great.
With so many friggin games out there, and the fact that it's an industry with people making a living off of it means that you're pretty much stuck trying to market to multiple people.
That being said, let's pick apart the FPS.
In a shooter of any choice, barring the few and far between "tactical" shooters, rarely does an enemy force ever make "sense".
By this, they never represent a believable force more than half the time, instead just unsupported grunts randomly shooting at you with no overall "purpose" to their existence. What would be an improvement would be having us fight an actual organized force. In Crysis 2 for example, I want to see USMC squads actually backed up with support weaponry! Or KPA forces seeing me and laying down a hail of gunfire with their SAW.
Another thing would be animations. While animations look good, they never seem to react good. When someone sits down, they rarely convey the feeling of mass in that person. They sort of just float down to their chair.
Model skinning -- in practically every game I see these days, the model skins seem to "stretch" around a lot. I'm not a skinner but there has to be some way around it. Just check out the Combine Overwatch units in HL2 and its episodes for example.
In game Heroics are great and all, but can we see ourselves in a support role for once? Lets say in Call of Duty 6, when we're assaulting Normandy (again) beach heads, instead of being the sole hero who can run over and blow something up, maybe let us be one of the guys covering the AI guy who has to go and blow up whatever it is we're after. Or how about more games where when we die, we can "take over" as a different unit? I brought this up in my "Non MC Halo game" thread.
I think I'm getting something across but it's late and I should have been in bed 4 hours ago.
Talk amongst yourselves.