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There are many complaints that Valve have started to ignore balance and gameplay in Team Fortress 2 in favour of pushing new weapons and hats but Valve have announced on the Team Fortress 2 blog that the next update will have many weapons rebalances including the removal of gameplay effects from item sets.
Valve having been looking through player feedback, game replays and item equip statistics to determine which weapons are underpowered, overpowered or just not fun to use or play against and are doing some major overhauls of them. The two examples given are the Battalion's Backup and the Dead Ringer.
The Battalion's Backup was considering to be underpowered and underequipped (at less than 15%) and is receiving a major gameplay change in order to make it more appealing: It will now charge Rage with damage dealt, much like it's opposite the Buff Banner, rather than damage received and it will also shield against more damage. The Dead Ringer was seen to be far too popular with about 80% of Spies using it. It's also seen as a crutch for unskilled Spies to use to avoid having to play the game well and is frustrating to fight against. In the next update damaging a Spy cloaked with the Dead Ringer will drain his battery and force him to become visible and vulnerable earlier.
The final change revealed was that item sets will have their set bonuses removed and transferred to items within the sets. Equipping a full set will give a cosmetic effect instead.
I said this was the second blog post. Last week in another post the Team Fortress 2 team revealed that the next update will also include a lot of tweaks to existing maps, and will have "a list of patch notes longer than a stalemate on Hydro", as well as two new community maps: cp_process and cp_standin. Process is a 5 control point map, while Standin only features 3 capture points. Both maps have been relatively popular in the professional/competitive scene at some point.
What weapons would you like to see buffed or nerfed and how?
Valve having been looking through player feedback, game replays and item equip statistics to determine which weapons are underpowered, overpowered or just not fun to use or play against and are doing some major overhauls of them. The two examples given are the Battalion's Backup and the Dead Ringer.
The Battalion's Backup was considering to be underpowered and underequipped (at less than 15%) and is receiving a major gameplay change in order to make it more appealing: It will now charge Rage with damage dealt, much like it's opposite the Buff Banner, rather than damage received and it will also shield against more damage. The Dead Ringer was seen to be far too popular with about 80% of Spies using it. It's also seen as a crutch for unskilled Spies to use to avoid having to play the game well and is frustrating to fight against. In the next update damaging a Spy cloaked with the Dead Ringer will drain his battery and force him to become visible and vulnerable earlier.
The final change revealed was that item sets will have their set bonuses removed and transferred to items within the sets. Equipping a full set will give a cosmetic effect instead.
I said this was the second blog post. Last week in another post the Team Fortress 2 team revealed that the next update will also include a lot of tweaks to existing maps, and will have "a list of patch notes longer than a stalemate on Hydro", as well as two new community maps: cp_process and cp_standin. Process is a 5 control point map, while Standin only features 3 capture points. Both maps have been relatively popular in the professional/competitive scene at some point.
What weapons would you like to see buffed or nerfed and how?