Nice Battlefield 2 preview - plus videos

Loke

Tank
Joined
Jul 18, 2003
Messages
4,274
Reaction score
0
http://www.northernbrigade.com/bf2.php

NB: How many players are the levels optimized for? How many maps are there?
EA/DICE: Each map has three settings, 16, 32 or 64 players. On the 64 players version of the map you get a really big area, where as in the 16 you get a tighter feel to the map, so as you see the game is very flexible. There´s 12 maps in the game.

NB: Will some building materials be penetrable by bullets?
EA/DICE: Yes, you can shoot through some walls etc depending on what they are made out of.

screen1.jpg

screen3.jpg


Wow, very nice. :D
 
Amazing! The part that made me drool the most was this.

NB: How will the engine handle undergrowth over long distance? In BF-V the grass scales off over long distance exposing the player.
EA/DICE: We´ve solved that for BF2, if a player is hidden in vegetation he cannot be seen from any distance.

Will revolutionize the way many people play the game, actually able to form successful ambushes against armored columns and enemy troop movement. Will be sweetness indeed!
 
Only 12 maps for the entire game? it better be good then.
 
:hmph: are those screenies real or that 'concept art' shit developers use to make their game look good,looks a lil too good
 
jimbo118 said:
:hmph: are those screenies real or that 'concept art' shit developers use to make their game look good,looks a lil too good

They are real.
 
:O holy shit those vids rocked. Infantry combat looks alot better!
 
Wow...this Commander feature really has me excited. I love stuff like that. I always end up being the guy on the team making up little plans of attack to take capture points and such. I hope it's not as easy as it sounds to get rid of commander radar and artillery though. I also hope you aren't stuck in the commander position for the whole game so you could switch out if neccessary.
 
If you guys like those features, you will love what I'll have for you ;)
 
Adrien C said:
If you guys like those features, you will love what I'll have for you ;)

??

:eek: I love how everything is more life sized and bigger!
 
DoctorGordon3 said:
Was there a battlefield 1?


it was Battlefield 1942 and the associated addons, as well as the famous mod 'Desert Combat' which was more widely played than vanilla BF1942 (set in WWII). BF2 is based on the premise of Desert Combat since it was so successful.
 
The almighty commander
This function is what´s really going to define this game during clan wars. The commander is not a player on the field, he is more of an entity controlling and supervising what happens on the battlefield. He has a top down view of the map and he can call in artillery, drop ammo crates and set waypoint for his players. In fact, the commanders view looks like a completely different game, more like an RTS thingy, Command&Conquer style really. As long as your teams radar stations are intact he can see _everything_ on the map. And where he can see he can shoot artillery - although the artillery is being balanced with a long reload time, so, the commander will have to choose his targets wisely . The only way to stop him therefore is to take out the radar stations and the artillery. It´s easy to imagine the first few minutes of a clan war is going to be all about commander vs commander, them trying to kill off each others radars and artillery. If your teams commander can't see or shoot he´s pretty useless. But radars and the artillery can always be repaired, Im guessing that the commanders best friend is going to be some poor bastard playing as engineer standing by to repair his toys :)
Since the commander can see it all, there´s no use for old tricks like contesting on roofs etc. It will be very interesting to see how the clan community decides to use the commander. There is a server option to turn him off, so if two team want to go at it regular BF style that´s an option…


AWESOME, SAVAGE STYLE!
 
Dedalus said:
it was Battlefield 1942 and the associated addons, as well as the famous mod 'Desert Combat' which was more widely played than vanilla BF1942 (set in WWII). BF2 is based on the premise of Desert Combat since it was so successful.

I dont think desert combat was more popular than vanilla bf1942, but it's close.

anywho, this looks to be awesome.
 
Mac said:
I dont think desert combat was more popular than vanilla bf1942, but it's close.

anywho, this looks to be awesome.

I dunno...but I loved every bit of DC except the SAM sites. On my favorite map (El Alamein) people always used them from the opposition side as artillery to the coalition side. It bugged the crap out of me.
 
Back
Top