Dan
Tank
- Joined
- May 28, 2003
- Messages
- 4,186
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Well since HL2 isn't out I've done all my mapping in HL1. And I was reading that old post about terrain, so I thought I'd show off some of my nicer curvy natural environment creations:
At first I started with the triangle method that most of you already know, this is still useful for some situations, but now I also just use some complex vertex manipulations. For the islands I did it in stratefied layers mostly. For the canyon planet I had a combination of triangle terrain ground, and big chunky vertex manipulations for canyon walls. (The map was pretty but the gameplay on it ended up sucking big time)
the above one is from a long time ago
At first I started with the triangle method that most of you already know, this is still useful for some situations, but now I also just use some complex vertex manipulations. For the islands I did it in stratefied layers mostly. For the canyon planet I had a combination of triangle terrain ground, and big chunky vertex manipulations for canyon walls. (The map was pretty but the gameplay on it ended up sucking big time)
the above one is from a long time ago