No Dedicated Servers or LAN Play

Sledgehammer

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Do you support LAN play on consoles or PC? Do you support dedicated servers?
Short answer, no and no. There is always a finite amount of time for the development of a game. Bringing Multiplayer to BioShock was a daunting task between the tech (there was no multiplayer support in the codebase from the first game) and the expectations of the community. Either you try to do everything and so nothing feels finished or you focus your efforts to do a smaller number of things really well like an accessible online experience. We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers.

http://www.2kgames.com/cultofrapture/article/bioshock2mpandmatchmakingqa

I think I'll just stay clear of the multiplayer, and only buy the game for the singleplayer.
 
if I buy it, i'm doing so for the single player, not MP
 
We chose to spend the time we had creating a solid game foundation and unfortunately that did not include LAN play or dedicated servers.

Companies haven't been finding time to do this over the last fifteen years.
 
I always finish a game on singleplayer and then check out the multiplayer. Same thing applies here, multiplayer comes second.
 
Companies haven't been finding time to do this over the last fifteen years.

Its what consumers want. They don't want games like we did years ago with all these fancy things like dedicated servers and whatnot, we want games that have solid foundations and thats all. I'm the same way when I buy houses.

Sure, I could buy a fancy pants house with a roof and plumbing... but what about the quality? They spend all that time on the roof and plumbing, but you know that in a few days that thing is going to come tumbling down.

I'd rather have my contractor just give me a solid foundation, that way I can just live in a house that will never fall, even if that means I just live in this.

housefoundation21.jpg


Thats what people want to live in these days. Thats all we've ever wanted. I'm glad that companies are finally spending all their time on the foundation, and saying "f*ck off" to everything else.
 
"Let's include a multiplayer mode that already looks pretty shitty and make it even shittier!"
 
I find it hard to believe setting up a matchmaking system is much more difficult, or different, than getting LAN and dedi servers working.

The fact of the matter is that publishers don't care about LAN or dedi servers. Matchmaking is simply more popular and more accessible. I can't say I fully disagree.
 
My typical experience with MW2 Matchmaking:

Intermission...
...
...
Host has left, finding new host...
...
...
...
...
Unable to migrate host, visit whatever****ingwebsite for details.
Trying again...
Infinite never ending loop of IWNet merging me with another group and then taking me out of it until I stop it...
Matched with 3 players, need 9 more...
...
...
...
...Waiting...
...
...
**** this, trying again.
...
Connected to a game, getting somewhere...
...
WTF IS THIS SHIT THE GAME IS ABOUT TO END
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Game Ends in 28 seconds. Back to lobby...
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Host has ragequit, finding new host...
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Unable to migrate host, ****!
...
...
Connected to game
...
HEADSHOTHEADSHOTHEADSHOT ****ING HACKER IN THE GAME HEADSHOT
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Quit the game because I don't deal with that shit. Trying again. I'll accept the forfeit loss on my record as a result of quitting the game early.
...
WTF IT PUT ME BACK IN THE SAME GAME WITH THE HACKER AGAIN.
...
fuprev.jpg

...
Quit game. Open TF2/L4D2.


I'm not exaggerating at any point in this post.
 
This should have been apparent as soon as GFWL was announced with the title. GFWL does not support Dedi's.
 
Why exactly are they bothering with a multi-player mode when the game's popularity is based purely on the games single-player narrative anyway? Nobody's going to want to play this game in MP ... it's a complete waste of development time, and woe betide if it detracts from the SP experience.
 
Why exactly are they bothering with a multi-player mode when the game's popularity is based purely on the games single-player narrative anyway? Nobody's going to want to play this game in MP ... it's a complete waste of development time, and woe betide if it detracts from the SP experience.

How would it detract from the singleplayer, apart from taking up menu space?
 
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